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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #351  
Old 12-30-2011, 07:19 PM
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Quote:
Robtek, if when reading your book you find the last 50 pages missing, should you expect the publishers to send you the missing pages? and how long should it take?
I assume this reply was for me unless I missed a robteck post using a book analogy?........what missing pages? simple question, if you had a coplete copy of war and peace how long would it take you to read it?

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Ok so would you say 8 months is past "instant gratification"

And David, im not programming the game, They are, and they have had at least 3 years of CLOD and 10 years of IL2.
We 'all' know CoD was released in bad shape, even the devs 'have' admitted it, they 'are' working on it, please let them get on with it instead of having to answer every 'are we there yet'

Quote:
So i would expect them to have got past "if a enemy plane is shooting at me i should try and get out the way" or "if my leader lands i should not pile into the ground next to him", "If when shooting i miss i should not then fire off all my ammo into thin air", "when spotting enemy planes the sqd and myself should not just fly past as if im blind"
WOW!! thats so simple.....you should be a programmer...
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  #352  
Old 12-30-2011, 07:26 PM
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Taken it to PM Uther.
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Furbs, Tree and Falstaff...The COD killers...
  #353  
Old 12-30-2011, 07:32 PM
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Thanks Furbs. Enjoy...
  #354  
Old 12-30-2011, 07:35 PM
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Mod edit
Take it to pm david if you want to continue your chat with furbs.
  #355  
Old 12-31-2011, 03:50 PM
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I missed that post.
I see your point, but they actually like this game: it could just be improved immensely. Indeed, as Luthier himself said, without the complaints, the series would never have gotten to where it is today. From where I stand, constructive criticism is far more benefitial than absolute (blind) devotion.

I don't really understand why people feel the need to express that some of these areas don't need improvement. This sim should be the top-dog in ALL areas, be it AI, graphics etc. It is possible, and for that reason people are happy to push the developers to make it happen.
  #356  
Old 12-31-2011, 04:23 PM
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I suggest people read this again and take note:

http://forum.1cpublishing.eu/showthread.php?t=21176

Last edited by JG52Uther; 12-31-2011 at 08:25 PM.
  #357  
Old 01-01-2012, 03:42 PM
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Quote:
Originally Posted by kendo65 View Post
That has nothing at all to do with the specific issues under discussion - AI, campaign.
I agree. If people want to talk about BoB2, either do it in the pilots lounge or on the BoB2 forum.
  #358  
Old 01-01-2012, 05:03 PM
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i think it was Oleg himself who said his flight sims focus on offline players.
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Furbs, Tree and Falstaff...The COD killers...
  #359  
Old 01-01-2012, 09:24 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
And since the market demands ONLINE plany over OFFLINE play you can 'be sure' the spilt is not 50 50
I play mainly offline, that goes for most of my games with the exception of Left4Dead 2 of course. Even if the split is 80% online and only 20% offline players (which it most likely isn't) it still means that 20% of the players might be put off by the lack of offline content and might not continue to buy MG sims in the future. For such a niche market those 20% are very important. But hey, if they don't want my money, that's fine too.

I like to fly online, unfortunately co-ops are my favorite way of playing. I hope in the future releases both online and offline will get a good treatment though.
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  #360  
Old 01-01-2012, 09:25 PM
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Well...they better hope they can sort offline. because if there is more people online than offline then CLOD IS toast.
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Furbs, Tree and Falstaff...The COD killers...
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