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#1
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Last edited by Tree_UK; 12-30-2011 at 06:35 PM. |
#2
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#3
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Well if somebody tells a lie then I do have a tendancy to point that out. i think even the most ardent fan of this sim would be hard pushed to say that we haven't been given more than a few porky over these last few years.
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#4
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The cake is a lie......
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#5
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This thread is about co ops, so talk about co ops...
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#6
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yes, lets get back on track, so any news on when the Co op's will be fixed?
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#7
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Dunno. Hopefully the devs can be persuaded to look at it again. Some people seem happy with the new set up, but I think there is a significant portion of the community IMO (I guess mainly squad flyers) that would prefer the old system. I don't know if it is just a GUI issue or the whole system.
My own opinion is there was absolutely nothing wrong with the old system, but who knows what will be developed for this series in the future. |
#8
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Respect
![]() I am hoping Co-op will come back with a properly implemented gui.
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#9
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Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.
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#10
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Personally, developing a script that loads on coop after the other after a certain time would be nice. So that you have a list of planes that you can take and will take off at 10AM, you fly and land, wait, then another list of planes pop up for the 11AM sortie. this would result in a continuous dogfight style gameplay, but would create a wave effect, rather than a "resupply the front line" one. by lsit i mean the il2 1946 coop plane select thingy. |
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