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Old 12-30-2011, 12:22 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Cool Temporary Unit Leadership Not Check Fixed!

Quote:
Originally Posted by Fatt_Shade View Post
It took me 60 turns, but when i saw that summoned units doesnt effect lds cap i decided to see how far will it go. Got bored around 60-65 turn, still hilarious summon for 800k lds and over 1 milion dmg , and . But as said warrior would get even higher numbers since his starting lds is highter. Same thing happen with illusion on ghosts on 3rd lvl it lasts 5 turns with high enough int and kid_charna. When they go over lds limit you still keep control on them.
Okay, this issue with respect to temporary summons was quite tricky to fix (the game's built-in Leadership checking code does not check temporary units!) as trying to use the existing Out of Control function would not work (it simply would return them to your control as I think it has a bug in that it doesn't check if temporary units are over the Leadership limit).

I had to create a new function that deals with temporary units going over the Leadership limit, but it seems to work okay. This was very tricky to implement!

This will go into the next update...

/C\/C\
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