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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 12-23-2011, 07:36 PM
carguy_ carguy_ is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by HR_Naglfar View Post
Seems like my message got lost among all the
There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example).

There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it.
You seem to know what you`re talking about, so please explain it to all the online war folks what is wrong with this game. The way I understood your post is like CloD : it is here but we are not there yet.

I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go.

In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game.

Where do we exactly miss the point with CloD?
 


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