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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 12-23-2011, 07:12 PM
pupo162 pupo162 is offline
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Originally Posted by Steuben View Post
Sorry but telling people they are totally wrong is ........(insert angry word here)! You obviously dont understand what the problem is! ATAG server is nice sometimes! But me in my squadmates want to fly together our handmade online campaign! We cant do that right now! Only maybe with some poor workarounds (which is not worth the trouble)! Handmade coop missions and campaigns were the best thing IL2 1946 had to offer! Period!
agreed. AS it stands COD is a no hope for most of my squad activitis, and mine.... USL, Dangerzone, FIBOW, SEOW.... all out of the loop until a proper well established multiplayer / coop is established

.. and offline campaign... and AI and all the stuff wichs is in a miserable pre-alfa state
  #132  
Old 12-23-2011, 07:23 PM
Jumo211 Jumo211 is offline
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Dignified silence is worth more than a thousand insults....
The Emperor's New Clothes : BOM sequel
Merry Christmas

so much patiently waiting for so many years for
so little from Battle of Britain .....
  #133  
Old 12-23-2011, 07:26 PM
Tavingon Tavingon is offline
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I hope we can have more planes from clod, 3rd party or otherwise.. And I will be very pizzed if we cant have the improvements added to CLOD that are planned for sequal
  #134  
Old 12-23-2011, 07:34 PM
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JG52Karaya JG52Karaya is offline
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Originally Posted by smink1701 View Post
It is what it is...we all hope and wish for more but the history of CLoD and current situation point to the fact that this baby was prematurely delivered, has severe defects and is unloved. While the potential was huge and Oleg's vision for the game monumental, it is the Chernobyl of combat flight sims. Maybe someone like 777 will come along and rescue this baby. On a positive note, it has made me rediscover Rise of Flight.

Merry Christmas.
Spot on, since the disaster that was the Multisquad campaign (which in no way is a stab at the guys who organized it, they cannot in any way be held responsible for the many issues that occured) our squadron has been switching over to Rise of Flight and is enjoying it immensely because a) it works and is well polished and b) has brilliant performance on moderate - high end systems.

I cannot see myself purchasing the Moscow expansion right away because as they say "once bitten, twice shy". Dont want to play beta tester yet another time
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  #135  
Old 12-23-2011, 07:34 PM
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addman addman is offline
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Originally Posted by Tavingon View Post
I hope we can have more planes from clod, 3rd party or otherwise.. And I will be very pizzed if we cant have the improvements added to CLOD that are planned for sequal
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Originally Posted by luthier View Post
We cannot make a new flyable for CoD because that means one less flyable for the sequel.
Sorry mate, I know how much you wanted that Defiant or Wellington. On the other hand you will get other new aircraft if you buy the upcoming pat...ehr sequel Battle of Moscow!
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  #136  
Old 12-23-2011, 07:36 PM
carguy_ carguy_ is offline
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Originally Posted by HR_Naglfar View Post
Seems like my message got lost among all the
There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example).

There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it.
You seem to know what you`re talking about, so please explain it to all the online war folks what is wrong with this game. The way I understood your post is like CloD : it is here but we are not there yet.

I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go.

In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game.

Where do we exactly miss the point with CloD?
  #137  
Old 12-23-2011, 07:42 PM
KG26_Alpha KG26_Alpha is offline
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All I want is something like this ..............

http://forum.1cpublishing.eu/showpos...&postcount=139
  #138  
Old 12-23-2011, 07:48 PM
dcart dcart is offline
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+1 CsThor and Mysticpuma
  #139  
Old 12-23-2011, 07:48 PM
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JG52Uther JG52Uther is offline
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Originally Posted by KG26_Alpha View Post
All I want is something like this ..............

http://forum.1cpublishing.eu/showpos...&postcount=139
Same...
il2 was all about the coop online wars for me.
  #140  
Old 12-23-2011, 07:50 PM
carguy_ carguy_ is offline
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Originally Posted by Chivas View Post
Your totally wrong, players have been flying, missions on the IL-2 Warclouds server for years that are mission based, and not airquake. Yes at times there will be people who join the server that arn't interested in the mission, but that can happen on Co-op servers aswell. The best part is you can join the mission 24/7 with no waiting, and you don't have to worry about someone running you over at the start of the mission and having to wait hours for the next mission to start.

The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
I`m sorry if you do not understand what I`m saying. You seem to be with IL2 more than a few years like me, so you should know that an online war, even a simple generic slot based online coop mission is a whole different experience than dedicated dogfight servers, however organised they may be.
The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war.

One plane, mission and pilot life. You either survived or died.
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