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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-23-2011, 12:49 PM
pupo162 pupo162 is offline
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awful update...

it appears most things missing have been moved to the "sequel", no COOP mode, no news about a patch....

pretty much bad news all over.

sad
  #2  
Old 12-23-2011, 12:50 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by pupo162 View Post
awful update...

it appears most things missing have been moved to the "sequel", no COOP mode, no news about a patch....

pretty much bad news all over.

sad
Have to agree..

Though at least were being updated now
  #3  
Old 12-23-2011, 12:55 PM
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bongodriver bongodriver is offline
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Yeah, it makes me wonder why the Anson and Walrus were included from the outset.
Because these were support aircraft and for the most part combat flight simmers want to drop bombs and shoot stuff, IMO a waste of resources to include them.
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Old 12-23-2011, 12:59 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by bongodriver View Post
Because these were support aircraft and for the most part combat flight simmers want to drop bombs and shoot stuff, IMO a waste of resources to include them.
Yeah I agree, unless the original intention was for the game to include a pilot career involving qualifying on the Walrus before you move on to the Sunderland, and the same for the Anson.

That's what I meant by intentions going by the wayside.

Tiger Moth-Anson-Blenheim-Wellington

Tiger Moth-Walrus-Sunderland

Tiger Moth-Defiant-Spitfire (no Miles Magister or Harvard!)

Last edited by ATAG_Dutch; 12-23-2011 at 01:11 PM.
  #5  
Old 12-23-2011, 01:37 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Underwhelming.

Probably best not to say what I (and no doubt many others) am really thinking, might get in trouble.

Interesting to see how the complaints of a few persistent whingers are handled though. I thought the head shaking was a good feature but just a little bit overdone. Why not provide a user option? Possibly even scaleable? That way everybody's happy. I better shut up though, I'm probably talking too much sense.

So people who could care less about the Battle for Moscow have to pay yet more in order to see features that were misleadingly continually mooted as being in development for CoD, pre release (though cleverly not 'technically' promised I suppose for the pedagogue Sophist's around) . No matter what anybody says, that is the truth. Kept that one quiet pre-CoD release, eh? Fantastic. No more ships or planes either for CoD (AKA 'Slight skirmish over Peckham'). Happy times. I might even be daft enough to buy the sequel.....but you can guarantee others won't. In any event, certainly won't be pre ordering this time. Fool me once.......

Shocking, really.

Ah well, never mind.


Merry Christmas to all, and all the best.
  #6  
Old 12-23-2011, 01:42 PM
Dano Dano is offline
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The only truth that needs to be understood is that it takes finances to create what was mooted for release, regardless of what should or could have been we are where we are and without said finance you're going to get squat, take it or leave it, no point whatsoever in going around this one again.
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  #7  
Old 12-23-2011, 01:46 PM
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David198502 David198502 is offline
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how long do you guys think will it take to complete BOM?
cause as it sounds, they are redoing everything...so will it take another 6years?
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Old 12-23-2011, 02:01 PM
Ali Fish
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how long do you guys think will it take to complete BOM?
cause as it sounds, they are redoing everything...so will it take another 6years?
ok best estimate (with knowledge and considering recent history)

through (lets say) "repairing" CLOD it leaves content as the key aspect of BFM. with this in mind and given all possibly that could go wrong. 2 years very max and thats conservative estimate.

However it depends how they are going about there business, of which only they can inform.

i forsee the major overhaul for CLOD appearing within 6-12 months. and leaving various months there after to create new content with BFM in mind. (i believe much content has already been made though) ofcourse im probally wrong.

Last edited by Ali Fish; 12-23-2011 at 02:03 PM.
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Old 12-23-2011, 02:05 PM
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Originally Posted by Ali Fish View Post
ok best estimate (with knowledge and considering recent history)

through (lets say) repairing CLOD it leaves content as the key aspect of BFM. with this in mind and given all possibly that could go wrong. 2 years very max and thats conservative estimate.

However it depends how they are going about there business, of which only they can inform.

i forsee the major overhaul for CLOD appearing within 6-12 months. and leaving various months there after to create new content with BFM in mind. ofcourse im probally wrong.
They can't possibly have the funds for 2 years more of development for BoM. Few game developers have that kind of luxury these days, especially smaller niche ones like MG. I'd say BoM will be released next summer if they don't dry up on pesetas first, in what state/form will it be released? I don't think anyone knows yet. Let's just hope it will come out better than CloD did.
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Old 12-23-2011, 01:59 PM
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Originally Posted by Dano View Post
The only truth that needs to be understood is that it takes finances to create what was mooted for release, regardless of what should or could have been we are where we are and without said finance you're going to get squat, take it or leave it, no point whatsoever in going around this one again.
(the following comment(s) can be disregarded if we get a free patch for CloD)

That's fine and all but I don't see why we have to pay more, we've paid for CloD and that's that. If that wasn't enough, then why didn't they sell us CloD for like 80€ instead? oh, I guess even MG didn't have the stomach to charge that much for an unfinished game, oh snap!
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