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#441
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Sheesh. You guys mixing your kool-aid yet?
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#442
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No better, remove Ace of Aces
![]() I would reformulate it like this: question 12: will the GUI be optimised, to be less clumsy and more ergonomical (today you need several clicks to do simple things), in the same way that RoF optimized their GUI? Today RoF is a great exemple of an appealing, sexy and functional user interface. Cheers! |
#443
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![]() Quote:
Posted by B6 in Sukhoi.forum (Google Translation): "You got no English version? (Answer to Russian guy). Talking about the intro (with) Ubisoft and 1C, we can not do this deal." Sokol1 |
#444
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Ah ha.. So is it safe to assume that input was one by you?
![]() Eitherway it will be telling to see Luithers reply to it! ![]()
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#445
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B6: Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.
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#446
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The workaround couldn't be any easier. I've done it, not because of ATI problems, but just to lower the sim load time.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#447
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thats true...but i suspect , that there are many gamers out there, who dont visit this forum, and who are not aware of the workaround and wonder why this sim runs that crappy.
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#448
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Static stall: 1G flight, your speed decreases, you increase AoA to compensate. Stall happens when critical AoA is reached.
Accelerated stall: same us above, but there must be >1G. In such condition, you need higher AoA than in 1G flight, because lift is countered not only by weight, but by sum of weight and centrifugal force. Dynamic stall: you increase AoA past a critical value very quickly, vortex is created at leading edge, lift increases, then vortex detaches and you experience rapid loss of lift and sometimes even a high nose-down pitching. I think, important things about dynamic stall is: amplitude and rate of AoA change, and increase of lift before the stall. Last edited by ZaltysZ; 12-21-2011 at 10:12 AM. |
#449
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Impressive mission from a sukhoi.ru member posted. Video of air attack and track of a tank attack are included. Works like a strategy game too: you can call reinforcements and schedule your tank attack carefully.
http://forum.1cpublishing.eu/showthread.php?t=28595 Worth flying and/or watching with external views. |
#450
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![]() Quote:
Looking at your definitions of Accelerated and Dynamic.. Your dynamic def reads just like the link I posted.. Except there is no mention of how the variations in stall are due to the variations atmosphere.. From the link I posted they point out how the stall can vary due to the variation in wind (atmosphere). Other than that the two defs are very interchangeable. One other thing, you stated you 'need higher AoA than in 1G flight'.. IMHO you should re-word that to read 'during a constant altitude banked turn the AoA will have to be higher than it would be during level flight (1g) at the same speed'.. That example is a little easier for most to visualize. It is also important to note the critical AoA at which the stall occurs is the same for all three cases.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-21-2011 at 02:51 PM. |
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