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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #101  
Old 12-19-2011, 10:41 AM
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klem klem is offline
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Originally Posted by cheesehawk View Post
Assign guys to fly patrols over the target areas, saving a flight or two for intercept duties. You will get contact messages when player aircraft find E/A also! Not the best fix, but it would work. Think N.Africa, where no one had radar, heh.
We did assign patrol areas and we did get a couple of "radar" messages when the LW were near our aircraft but its all too late by then, especialy if its after they have bombed the target. Its pure chance that the patrol line will be at the right spot at the right time (we only had four pairs to cover the whole SE coast from Brighton to Ramsgate). Its not even as good as the Observer corps.

No doubt about it, without radar we would have lost the BoB. We would have been no more effective in the air than we were in France and you know how that finished up.
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  #102  
Old 12-20-2011, 04:20 AM
IvanK IvanK is offline
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Originally Posted by cheesehawk View Post
Ya, I know its really ineffective. Just trying to think of a solution as nothing I could do makes it work. Going to test IvanK's mission and see what's different in it.

We tried over 50 radars + radio towers, 0 radars, powering the radar/radio the same way we power searchlights, using airfield AI, everything we could think of. Probably built no less than 25-30 maps. Most was done during the first beta patch.


Ivan, I don't think the contact gets announced at greater than visual range, but instead, think of it as you get the contact call regardless of whether the pilot himself can see the aircraft. It would be within visual range, but perhaps your computer hasn't drawn the dots, or its too high/low for you to see yourself, but they are technically within range it would have been possible to see.

100Km separation from Fighter to target .... Even if the targets were 3 X A380's you wouldn't be able to see them
Also I didnt use any Generators.

Will retest the mission without radar and report back.
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  #103  
Old 12-20-2011, 04:49 AM
IvanK IvanK is offline
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Retested. I took The Radartest2 mission. I removed the Radar1 object (The Transmitter towers) and the 4 Radar 2 objects (Receiver towers). U thw=en flew the spit from Biggin Hill to Dungeness (Heading 130... took about 20mins) until I ran into the HEIII's I did not get any Audio or text regarding contacts.
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  #104  
Old 12-20-2011, 06:01 AM
IvanK IvanK is offline
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Single player with me flying. I will re try with me on the ground.
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  #105  
Old 12-20-2011, 06:21 AM
jimbop jimbop is offline
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I thought the difference was due to offline vs. server as per ATAG_Bliss' query at #96?
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  #106  
Old 12-20-2011, 10:27 AM
IvanK IvanK is offline
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Historically a CH radar required both types of the Radar units seen in game. RADAR 1 represents the 4 Transmission (Tx) towers. Radar 2 represents a single Reciever (Rx) tower. In the real installation each TX tower had its own Rx tower. Ideally in game Radar 2 should be a group of 4 towers to match the 4 Tx towers that are contained in Radar 1.

I dont know how its coded in game as the whether you need to actually place both Rx and Tx towers for a COD radar to become active. I just did it this way to be graphically correct.
Both Tx towers and Rx towers should have the same alignment.

In addition CH stations were very directional. The coverage being at right angles to the array.
Side lobes were pretty big so it wasn't a raygun by any means but still very directional ... hence the need for the number of CH stations in the chain. This insured overlap with few if any gaps. This directionality also being the reason that CH couldn't see inland ... the area behind the Towers being blind. Once the targets crossed the coast CH radar was useless ... the plots then only possible from Observer corps observations.
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  #107  
Old 12-20-2011, 10:56 AM
5./JG27.Farber 5./JG27.Farber is offline
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Very interesting, was there not also high chain home and low chain home for high and low altitudes? Have you found this can be implemented?

So to make it work we need 4Tx Radar 1 and 4Rx radar 2 with the same orientation. When you spawn in a radar tower I assume its orientation is 0. Its pointing longways up and down. So to change it to detect East we just spin it 90. I thought they detected from their widest part not from the side? Do they have to be linked in anyway or need any other special requirements? Is the orientation the direction they will detect?

Could Wotan be used to detect ships, Im sure I have read this somewhere? Or am I confusing this with late war German radar, something I know nothing about.

Last edited by 5./JG27.Farber; 12-20-2011 at 11:07 AM.
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  #108  
Old 12-20-2011, 01:14 PM
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Sokol1 Sokol1 is offline
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This mean that in the next event the CH towers are a valid target to BLUE side bombers...

Sokol1
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  #109  
Old 12-20-2011, 01:49 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Sokol1 View Post
This mean that in the next event the CH towers are a valid target to BLUE side bombers...

Sokol1
Good point!!!

Your thought above reminds me of an old saying, "Mechanical Engineers build weapons of war, Civil Engineers build targets!" LOL
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  #110  
Old 12-20-2011, 02:29 PM
csThor csThor is offline
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Originally Posted by 5./JG27.Farber View Post
Could Wotan be used to detect ships, Im sure I have read this somewhere? Or am I confusing this with late war German radar, something I know nothing about.
No, since Wotan is actually a radio beam system. The theory is quite similar to the later OBOE of the RAF, meaning one station provides the general direction by directing its beam towards the target while a second beam crossed the first over the target (or up to three - pre-signal, main signal, post signal). Aircraft using this system had two special devices on board (also known as X-Gerät) and each was locked onto one of the beams. Once both devices gave a continuous sound the target area was reached and the bombs were dropped. Only KGr 100 used the X-Verfahren in 1940 while III./KG 26 used the slightly more sophisticated Y-Verfahren (based on Wotan 2 stations) from November 1940 on. The latter was more accurate and could not be jammed - at least not easily.

Wotan stations were (at least in 1940) at Julianadorp (Den Helder), Audembert, Ecalgrain (Cherbourg) and Morlaix (Brest).
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