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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

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  #1  
Old 12-18-2011, 08:49 PM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by ThisIsRealWarfare View Post
So it is possible making the units bigger? :O
It's always possible but bigger than what (or how much bigger? by 20%, 50% or maybe 100%). Bigger, smaller are general terms and they have different meaning for each of us. To be precise we have to compare the size of a soldier to something else which size we all already know and agree like e.g. a building or horse. No offense but saying that soldiers look small because we can't move camera low enough (as in the other game) is not the best way to compare things.

Technically speaking - I doubt that something like general scale factor for all game models exist (correct me if I'm wrong). So if you significantly change the size of a soldier it means that you have to change size of all objects to make the whole game looks "on scale" and believable (e.g. knights can't ride ponies). It needs a lot of work and time. IMHO the devs can better spend this time creating some new content rather than working on a cosmetic changes like the size of a soldier.
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Old 12-18-2011, 09:08 PM
ThisIsRealWarfare ThisIsRealWarfare is offline
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Originally Posted by Goblin Wizard View Post
No offense but saying that soldiers look small because we can't move camera low enough (as in the other game) is not the best way to compare things.
Thats not really what I meant. The point with the camera is that, moving it lower will make a unit look bigger (Which makes sense because if you crouch and looks at another person, he/she would look bigger). It was not really my intention to compare it, just giving it as example for what might be "wrong" (dont misunderstand) with the "small" units.


Quote:
Originally Posted by Goblin Wizard View Post
Technically speaking - I doubt that something like general scale factor for all game models exist (correct me if I'm wrong). So if you significantly change the size of a soldier it means that you have to change size of all objects to make the whole game looks "on scale" and believable (e.g. knights can't ride ponies). It needs a lot of work and time. IMHO the devs can better spend this time creating some new content rather than working on a cosmetic changes like the size of a soldier.
Yes that's also what I meant. (The reason why I asked if it works). So basically, it doesn't work, because it'd take a lot of time, and not even I think it's worth it. The developers have done a great job, and this is something they can think on when making their next strategy title
And a bit more loose formations.
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  #3  
Old 12-18-2011, 11:40 PM
PeteSKTemplar PeteSKTemplar is offline
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If considering what was diet of "irregulars" - peasants in comparison to knights than they should be "bigger" than peasants. On the other hand just their gear should make them so. I remember that in Golden Horde game it was big difference even in size among those different levels of troops. When I zoomed bigger battle it was nice to see visually some "giants" among "regular" soldiers. (though I did not like that huge difference like in Warcraft III for example where heroes were too big among the rest of army)
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Old 12-19-2011, 08:00 AM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by PeteSKTemplar View Post
If considering what was diet of "irregulars" - peasants in comparison to knights than they should be "bigger" than peasants. On the other hand just their gear should make them so. I remember that in Golden Horde game it was big difference even in size among those different levels of troops. When I zoomed bigger battle it was nice to see visually some "giants" among "regular" soldiers. (though I did not like that huge difference like in Warcraft III for example where heroes were too big among the rest of army)
That's a good idea! In order to hide that units are generally clone army every unit has 3 types of helmets and e.g. knights has two totally different types of soldiers (knights and squires). Additionally devs could add 3 types of tallness. For example actual size would be the medium and two others like half-head taller and half-head shorter. It will bring much more variety to units' look and hide the problem ThisIsRealWarfare was talking about. Seems like perfect solution/compromise for me (needs very little work).

Last edited by Goblin Wizard; 12-19-2011 at 08:03 AM.
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Old 12-19-2011, 12:01 PM
ThisIsRealWarfare ThisIsRealWarfare is offline
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Originally Posted by Goblin Wizard View Post
That's a good idea! In order to hide that units are generally clone army every unit has 3 types of helmets and e.g. knights has two totally different types of soldiers (knights and squires). Additionally devs could add 3 types of tallness. For example actual size would be the medium and two others like half-head taller and half-head shorter. It will bring much more variety to units' look and hide the problem ThisIsRealWarfare was talking about. Seems like perfect solution/compromise for me (needs very little work).
Wow! (And ofcourse WOW to PeteSK!) That is a GREAT idea. And that should be a quite simple adjustment? It would indeed hide the problem yes. I can totally agree that it would be a splendid solution. Nice idea Pete!
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  #6  
Old 12-20-2011, 03:01 PM
PeteSKTemplar PeteSKTemplar is offline
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Well if foot soldiers could have different "size" than what about different size of horses? For example like Mongolian ponies, medium horses and heavy big war horses? Though being I know too much addicted to history I would like to see differences also in stamina and speed (ponies slower than big horses but with crazy stamina in comparison to them etc...). Also if elite unit would be bigger than militia than it would be necessary to make for them bigger horses because it would seem like they "doggy mounts" - remember The 13th warrior movie? Vikings laughed at Arabian horse that its dog not horse.
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