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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 12-17-2011, 03:53 PM
41Sqn_Banks 41Sqn_Banks is offline
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Ok almost done. Works very nice so far.
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  #2  
Old 12-17-2011, 11:41 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Ok almost done. Works very nice so far.
keep us posted! I know alot of folks that would kiss you for this!!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #3  
Old 12-17-2011, 11:52 PM
41Sqn_Banks 41Sqn_Banks is offline
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Here we go: http://code.google.com/p/il2coop/downloads/list

Simply unzip the archive somewhere below the user missions folder (e.g. "C:\Users\<your user name>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op"). Load the mission, start the battle and choose a army.
You are placed into a dummy aircraft. By default the dummys are some Blenheims and Heinkels without guns and fuel, just in case some idiots try to start a riot while waiting for the mission start . If you like you can edit the IL2Coop.mis within the FMB to choose different aircraft types.

Now you can open the mission order menu and select a mission. Use menu entry 8 or 9 to scroll the list.
After a mission was selected you can select an aircraft and position (pilot, gunner, ...). Again use menu entry 8 and 9 to scroll the list.
Now you can start the mission.

Client players only can select an aircraft and position.

Known issues:
- I'm not sure if it is working for clients already, there was no one around to test it
- Not all dummy aircrafts are destroyed when mission is started
- So far I didn't convert the group and aircraft names to more pretty text.
- The army selection doesn't influence the list of available aircrafts. This means you can choose RAF but can select a LW aircraft for the mission.

Source code of course in the archive but also available online here: http://code.google.com/p/il2coop/sou...oop/IL2Coop.cs

Last edited by 41Sqn_Banks; 12-18-2011 at 01:39 AM.
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  #4  
Old 12-19-2011, 09:27 AM
Tigertooo Tigertooo is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Here we go: http://code.google.com/p/il2coop/downloads/list

Simply unzip the archive somewhere below the user missions folder (e.g. "C:\Users\<your user name>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op"). Load the mission, start the battle and choose a army.
You are placed into a dummy aircraft. By default the dummys are some Blenheims and Heinkels without guns and fuel, just in case some idiots try to start a riot while waiting for the mission start . If you like you can edit the IL2Coop.mis within the FMB to choose different aircraft types.

Now you can open the mission order menu and select a mission. Use menu entry 8 or 9 to scroll the list.
After a mission was selected you can select an aircraft and position (pilot, gunner, ...). Again use menu entry 8 and 9 to scroll the list.
Now you can start the mission.

Client players only can select an aircraft and position.

Known issues:
- I'm not sure if it is working for clients already, there was no one around to test it
- Not all dummy aircrafts are destroyed when mission is started
- So far I didn't convert the group and aircraft names to more pretty text.
- The army selection doesn't influence the list of available aircrafts. This means you can choose RAF but can select a LW aircraft for the mission.

Source code of course in the archive but also available online here: http://code.google.com/p/il2coop/sou...oop/IL2Coop.cs
Hi Banks,
2 questions
-Can you telll why there are some 12 or more dummy's? Can't it be done with
one dummy?
-what do you mean with "use menu entry 8 and 9 to scroll the list" ? don't have a clue.
I'm very interested in your project. S!
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  #5  
Old 12-19-2011, 09:50 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Tigertooo View Post
Hi Banks,
2 questions
-Can you telll why there are some 12 or more dummy's? Can't it be done with
one dummy?
-what do you mean with "use menu entry 8 and 9 to scroll the list" ? don't have a clue.
I'm very interested in your project. S!
One dummy is not enough as the host and every client needs a free place to be able to access the mission order menu. It would be possible to create the dummy aircraft on demand, i.e. create a dummy if a new client connects that needs a place. For simplicity I used a reasonable amount of fixed dummys to support a large number of clients. To support the displaying of the briefing I think I'll need to create the dummy aircraft on demand to assign them the correct briefing. But this will be in a later release.


The mission menu is limited to 9 entries per "page". For example if you want to select the aircraft, however the mission features 10 aircraft the list of aircrafts has to be split into 2 "pages" to be able to access all aircraft. Therefore the "select aircraft" and "select mission" menu have the entries "8. Page up" and "9 . Page down" to scroll betwenn the different pages. The entry "0. Cancel" is the default entry to go a level up in the previous menu.

Example:

-- Page 1 --
1. Aircraft A (Spitfire)
2. Aircraft B (Spitfire)
3. Aircraft C (Spitfire)
4. Aircraft I (Ju 87)
5. Aircraft J (Ju 87)
6. Aircraft K (Ju 87)
7. Aircraft L (Ju 87)
8. Page Up
9. Page Down

0. Cancle

-- Page 2 -- (displayed if you pressed "9. Page Down")
1. Aircraft M (Ju 87)
2. Aircraft N (Ju 87)
3. Aircraft O (Ju 87)




8. Page Up
9. Page Down

0. Cancel

Last edited by 41Sqn_Banks; 12-19-2011 at 09:55 AM.
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  #6  
Old 12-18-2011, 12:53 AM
41Sqn_Banks 41Sqn_Banks is offline
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Thank you, must have missed the list

http://forum.1cpublishing.eu/showpos...18&postcount=1
Quote:
Ready Room Check (0.1.0.5)
Clients
1. Select aircraft Check (0.1.0.5)
2. Arm aircraft
3. Ready up Check (0.1.0.6)

Host sees clients Check (0.1.0.6)
1. Selected aircraft Check (0.1.0.5)
2. Ready status Check (0.1.0.6)
3. Launch mission (start battle) when all ready. Check (0.1.0.5)

With the proviso.
All aircraft ready for take off as mission is launched with All pilots starting at the same time. Check (0.1.0.5)

Debriefing Room
1. Pilots mission results points or shared kills.
2. Pilots status , captured landed killed etc etc
3. Mission results territory or red/blue won

Close mission

Also the option to reload a mission without closing the Coop Server, all the Mission Load does is continue the current mission. Check (0.1.0.5)
I'd like to add:

- Read Mission briefing
- Host can kick client

Last edited by 41Sqn_Banks; 12-18-2011 at 01:46 AM.
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  #7  
Old 12-18-2011, 01:41 AM
41Sqn_Banks 41Sqn_Banks is offline
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New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.

Last edited by 41Sqn_Banks; 12-18-2011 at 01:47 AM.
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  #8  
Old 12-18-2011, 02:55 AM
LoBiSoMeM LoBiSoMeM is offline
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I really hate co-op because i always felt that all AI in TODAY standards regards home computers are really stupid in combat flight sims.

But voted YES, because some like it!

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  #9  
Old 12-18-2011, 12:43 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.
Testing.............



Quote:
Originally Posted by LoBiSoMeM View Post
I really hate co-op because i always felt that all AI in TODAY standards regards home computers are really stupid in combat flight sims.

But voted YES, because some like it!


Not all CooPs have AI.

Its the CooP interface and mission handling that make CooP preferred choice for online wars and squads.

Last edited by KG26_Alpha; 12-18-2011 at 12:52 PM.
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  #10  
Old 12-18-2011, 02:34 PM
Ataros Ataros is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
New version 0.1.0.6 available: http://code.google.com/p/il2coop/downloads/list

The new version allows to "ready up" and features a overview over the players to see the ready status and the selected aircraft of each player.
Thank you very much! Could you please include a readme.txt explaining how to use the coop lobby into the archive?

EDIT. In case a mission-maker forgets to put AI on idle, could the host-script do this itself? E.g. prohibit AI takeoff before all players are ready?
Is it possible to join a mission in progress and take a seat in one of AI planes? This should be a server-side option I think configurable in some sort of .ini or .txt file.

Last edited by Ataros; 12-18-2011 at 03:11 PM.
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