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Old 12-16-2011, 06:55 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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Quote:
Originally Posted by Megahurt View Post
Is there a way to make a train spawn when a player gets close to it, via a trigger perhaps?

Secondly, Is there a way to make a train run in a loop continuosly?
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1. Yes. You need to set a trigger in FMB (called say "PlayerCloseBy") for when the player gets close enough. Then something like the script below for the trigger event.
Code:
    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        //call base classes OnTrigger method.
        base.OnTrigger(missionNumber, shortName, active);

        //if the trigger that was called is the trigger that we're looking for
        if (shortName.Equals("PlayerCloseBy") && active)
        {
           GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/mymission/train.mis");  // start the train mission
           GamePlay.gpHUDLogCenter("Train just spawned");     // tell train spawned
           GamePlay.gpGetTrigger(shortName).Enable = false;    // turn trigger off
         }
    }
2. No. You can attach trains to "rail" spline roads, but they only go in one direction, unlike vehicles which turn around & go up & down the spline road continously. The best you can do is to destroy the train after it finishes it's journey in one direction & spawn another train going back again.
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Last edited by salmo; 12-16-2011 at 07:00 AM.
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Old 12-16-2011, 05:53 PM
Megahurt Megahurt is offline
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Join Date: Oct 2011
Posts: 54
Default Revolving trains

Thank you for the train info. Making a train disappear at the end of its journey and respawn in the other direction is exactly what im looking for.

Do you think you could make and example mission so i and others can open it and see just exactly how to do it?

I read your post but im just not sure where to substitute my mission name etc...

If the mission was called denyrafoil and the trigger was dovertrains ... what would the script look like?

Will the submission start as the original mission continues?
The objective is to add the trains to the mission as needed. Im hoping to create live rail traffic for each area of the map that only plays where ever the player flies.

Thanks..

Last edited by Megahurt; 12-16-2011 at 07:17 PM. Reason: spelling and content
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