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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 12-12-2011, 05:18 AM
Jumo211 Jumo211 is offline
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Quote:
Originally Posted by hiro View Post

So under Oleg there was a working game, but since he jetted in the jet, he took the Code with him.

Luthier and Co, realizing that most of the Code was missing, came up with the best they could in the short amount of time they had.

Hence Il-2 STurmovik CLiffs of Dover that we have.........
Oleg named Luthier as his successor , yet when Oleg left he
took the code with him leaving Luthier high and dry ?

L.O.L. that was a good one ! whatever dude !

S! HG

Last edited by Jumo211; 12-12-2011 at 05:21 AM.
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  #232  
Old 12-12-2011, 07:17 AM
Rattlehead Rattlehead is offline
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Donkey, meet carrot.
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  #233  
Old 12-12-2011, 08:55 AM
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Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.

Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
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  #234  
Old 12-12-2011, 09:27 AM
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Nitrous Nitrous is offline
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+1

COOPs and Stability would keep alot of people happy, content and quiet whilst they developed the game and fixed the minor issues.

I just hope the team take note of this otherwise they are in for alot more whining even if they bring out BoM.
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Last edited by Nitrous; 12-12-2011 at 09:29 AM.
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  #235  
Old 12-12-2011, 09:41 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by HR_Naglfar View Post
So, a bunch of Blenheims have to cross the channel to bomb some german airbases.

Everybody picks a plane, read the briefing, and when everybody is ready the mission starts.

How's that called? A dogfight?




What are these limitations exactly?


I agree that the big problem right now is the RAM issue. But coops? C'mon...

Just design a cooperative mission instead of a dogfight map, and fly it like a cooperative mission.
http://forum.1cpublishing.eu/showthread.php?t=27934
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  #236  
Old 12-12-2011, 09:53 AM
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Thx Alpha.

At least some actually know what they are talking about.
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  #237  
Old 12-12-2011, 10:28 AM
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robtek robtek is offline
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Quote:
Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?

For training you need real CO-OPs...where you can put your flight in the air 10 mins from target and with the CAP flight ready...want to swap round and fly the CAP 109s? easy...couple of clicks and away you go...want to change the planes? easy....5 mins and go again...thats why we haven't got CO-OPs and why we need them.

CO-OPs and a stable game, they are the 2 things this sim needs right now.
What is the problem to create this mission in the fmb? Even i, with no experience in the fmb, would be able to do that.

You spawn on the map and then choose the ai-plane to take over, be it fighter or bomber.

The bombers have the right loadout (no dumb human involved), and the fighters are the right type.

For different combinations you copy the mission and do the needed changes to the copy.

If you are willing to reach a goal, it is possible, but then it is way easier to lament the state CoD is in and wait for someone to do the work for the easiest way.
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  #238  
Old 12-12-2011, 11:46 AM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by furbs View Post
Of course you can try that...but what after 15 mins of forming up one of your pilots has forgotten to load the right bombs?
Thats rights....back to the start...another 15 mins forming up...20 mins crossing the channel...dam...the 109s didnt turn up on time....back to the start...15mins...20 mins....

You see?
As Robtek said, you can just put the airplanes with the right loadout, and the right waypoints, and the right briefing in the mission, and when you load the mission you'll have a list with all the airplanes to select which you want.

There's a problem though, related to the player position before selecting any plane, but it have easy solution.


Quote:
Originally Posted by KG26_Alpha View Post
Yes, CoD doesn't have the exact coop menu like 1946 has. So what? It isn't a cooperative mission just because the menu is different?

You can make cooperative missions and fly them like cooperative missions. And you can use naryv's coop script to make it easier, or any other script that makes the AIs being idle untill everybody is ready.

If you don't want to make scripts, neither use other people scripts, that's another thing...
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  #239  
Old 12-12-2011, 12:57 PM
KG26_Alpha KG26_Alpha is offline
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It isn't a CooP because there's no CooP GUI just another DF mission because there's no CooP start and no CooP end to the mission.

CooP

Place pilots and Aircraft at the start of the mission when the host hits Start Battle, at the moment Start battle launches the mission and pilots have to select aircraft arm and fuel skins etc then join the mission that's already in progress, ending the mission shows no pilots scores or mission success, its just another DF and pointless as it has no structure.

I welcome someone to upload a CooP mission that has the host able to launch the mission with all pilots starting at the same time armed and fuelled ready to take off then fly complete the Coop tasks land and the host closes and we see scores and goals in the mission debriefing room, well you wont because it don't exist as it does in IL2 1946 unfortunately.

I know this is a different sim/game but fundamentally its one of the biggest flaws not having a proper CooP gui and Ready/Debriefing room.

The script everyone keeps mentioning has been discussed and is a work around for using the Channel map to spawn with out DF server born places.

Lets hope they fix it soon.
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  #240  
Old 12-12-2011, 01:27 PM
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Except for the missing results/debriefing the rest is rather senseless ballast from old il2, so it seems to me.

The approach seems rather procedure-bound instead solution-bound, at least that is the impression i have.

You can have prepared flight-groups to take over to avoid wrong load-outs and/or planes.

At the same time you can let every pilot choose plane and load-out and then spawn.

As for the mission start on the same time, i fail to see the need for that, either you wait before mission start and join together or you join and wait in game.

Of course all that would be easier with the old gui, but then the priority is not that high, i imagine, as there are possibilities to do it without.
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