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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The innovative part here is instead of changing the view according to where your eyes would be looking if your head was in a fixed position it is changing the view according to where your head is relative to the screen. The 3D effect is very convincing even on youtube.
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#2
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#3
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Zero innovation?! I don't know about you but I've never seen simple head tracking used to give a completely convincing 3D effect where objects appear to float out of the screen before. I can only imagine playing a shooter while ducking and dodging in front of my 50" plasma!
Last edited by Urufu_Shinjiro; 02-27-2008 at 10:28 PM. |
#4
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Do you use any head tracking device at all?
Because the only difference is that most games clip objects at zdepth=0 (where the camera is) |
#5
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Yes I have trackIR4 pro. You say most games, show me one other example anywhere of using headtracking to create a convincing 3D image on a regular display.
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#6
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Uh... so you don't think that, say... FSX creates a convincing 3D image on a regular display?
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#7
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As far as I know FSX uses trackIR 6DOF just like any other trackIR enabled game, while 6DOF is nice and adds a lot to immersion it does not make the image pop out of the screen and appear to float out in front of you. Did you actually see the video linked with the targets floating out in front of the screen?
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#8
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Support for TrackIR is present in many racing simulators (from the RACE/CMR/GT series, Live for Speed etc. and almost every other one which has the driver's position). Well, about a third have support for 6DOF, and then it's exactly like that Wiimote demo, including the depth.
Last edited by bomath; 02-29-2008 at 03:33 PM. |
#9
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