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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-27-2008, 05:59 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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The innovative part here is instead of changing the view according to where your eyes would be looking if your head was in a fixed position it is changing the view according to where your head is relative to the screen. The 3D effect is very convincing even on youtube.
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Old 02-27-2008, 06:37 PM
Roy Roy is offline
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Quote:
Originally Posted by Urufu_Shinjiro View Post
The innovative part here is instead of changing the view according to where your eyes would be looking if your head was in a fixed position it is changing the view according to where your head is relative to the screen. The 3D effect is very convincing even on youtube.
There is zero innovation in that video. All head tracking utilities with 5 or 6 DOF track your HEAD (it would be a real innovation if they tracked your eyes!) and its position/rotation relative to an initial point in space. Since in aircraft sims you are cramped in a cockpit and generally have at least a joystick and you need to be sit down, the effect is not as obvious; the principle, however, is the same.
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Old 02-27-2008, 10:24 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Zero innovation?! I don't know about you but I've never seen simple head tracking used to give a completely convincing 3D effect where objects appear to float out of the screen before. I can only imagine playing a shooter while ducking and dodging in front of my 50" plasma!

Last edited by Urufu_Shinjiro; 02-27-2008 at 10:28 PM.
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Old 02-27-2008, 10:49 PM
Roy Roy is offline
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Do you use any head tracking device at all?

Because the only difference is that most games clip objects at zdepth=0 (where the camera is)
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Old 02-28-2008, 05:45 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Do you use any head tracking device at all?

Because the only difference is that most games clip objects at zdepth=0 (where the camera is)
Yes I have trackIR4 pro. You say most games, show me one other example anywhere of using headtracking to create a convincing 3D image on a regular display.
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Old 02-29-2008, 11:01 AM
Roy Roy is offline
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Originally Posted by Urufu_Shinjiro View Post
Yes I have trackIR4 pro. You say most games, show me one other example anywhere of using headtracking to create a convincing 3D image on a regular display.
Uh... so you don't think that, say... FSX creates a convincing 3D image on a regular display?
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Old 02-29-2008, 03:42 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Uh... so you don't think that, say... FSX creates a convincing 3D image on a regular display?
As far as I know FSX uses trackIR 6DOF just like any other trackIR enabled game, while 6DOF is nice and adds a lot to immersion it does not make the image pop out of the screen and appear to float out in front of you. Did you actually see the video linked with the targets floating out in front of the screen?
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Old 02-29-2008, 03:30 PM
bomath bomath is offline
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Support for TrackIR is present in many racing simulators (from the RACE/CMR/GT series, Live for Speed etc. and almost every other one which has the driver's position). Well, about a third have support for 6DOF, and then it's exactly like that Wiimote demo, including the depth.

Last edited by bomath; 02-29-2008 at 03:33 PM.
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Old 03-01-2008, 04:20 AM
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Originally Posted by bomath View Post
Support for TrackIR is present in many racing simulators (from the RACE/CMR/GT series, Live for Speed etc. and almost every other one which has the driver's position). Well, about a third have support for 6DOF, and then it's exactly like that Wiimote demo, including the depth.
Exactly!
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