Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-08-2011, 08:58 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by David198502 View Post
ok no problem if you dont know yet...but maybe you can ask??
Maybe
Reply With Quote
  #2  
Old 12-08-2011, 09:00 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by BlackSix View Post
Maybe
thx
__________________
Reply With Quote
  #3  
Old 12-08-2011, 09:03 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by David198502 View Post
@BackSix

i understand that a dynamic campaign is really time consuming to create....but if the devs could give us the tools to create them by ourselves, then im pretty certain, that it would be done by the comunity.
but to my knowledge, the tools are not there yet, to make a real dynamic campaign like in 1946.
Can you rewrite it in a clearer and more specific question?
Reply With Quote
  #4  
Old 12-08-2011, 09:20 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Quote:
Yes you're right, dynamic campaigns provide a good replayability
However, I started doing in 2002 hardcore static campaign, always refers to dynamic negative. It's always problems with balance and historical accuracy. It is best suited for a hypothetical conflict than the actual events.
But the dynamic campaign certainly would be useful now.
By "dynamic" campaign, we are not asking for the chance to change the course of history. The idea is for the computer to instantly generate a new mission with realistic situations and objectives. Static campaigns take a long time to write, and it's hard to be surprised by the enemy if you wrote the mission yourself and know exactly where they are

Quote:
Without depressing you, I spent 6 years doing nothing but FMs, they are never 'fixed' in one patch hehehe.

But they do change for the better over time as more data presents itself and the game engine evolves.
The FM's in this game are suffering not from lack of documentation, but from some deep rooted game engine problems, as I understand it. Among other things, there is an in-game ceiling at ~20,000 feet above which no aircraft can fly. The relative performance of various fighters don't agree with most sources (absolute performance is impossible to get 100% right) which makes the dog-fighting experience disappointing. Hopefully these outstanding issues will be corrected in a timely manner (after all, we were shown images of the CoD world at over 40k meters).
Reply With Quote
  #5  
Old 12-08-2011, 09:36 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Three quick questions, sir, please:

1) Will the Radio Comms finally fully work on this next build?
2) Is AI work being done (matching the Radio Comms, and getting rid of foolish AI behaviors)?
3) Can Luthier give us any estimate regarding the release date for this patch?

Thank you!
Reply With Quote
  #6  
Old 12-08-2011, 11:54 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Quote:
Originally Posted by adonys View Post
Three quick questions, sir, please:

1) Will the Radio Comms finally fully work on this next build?
2) Is AI work being done (matching the Radio Comms, and getting rid of foolish AI behaviors)?
3) Can Luthier give us any estimate regarding the release date for this patch?

Thank you!
1) your question is on my list and will be sent to Ilya
2) it's a complex problem that we can not solve quickly
3) No, there is a problem that prevents us move forward in the development
Reply With Quote
  #7  
Old 12-08-2011, 12:39 PM
McFeckit McFeckit is offline
Approved Member
 
Join Date: Mar 2011
Posts: 54
Default

Quote:
No, there is a problem that prevents us move forward in the development
Can you tell us if the problem is a financial one or a coding one ?
Reply With Quote
  #8  
Old 12-09-2011, 10:44 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by BlackSix View Post
1) your question is on my list and will be sent to Ilya
2) it's a complex problem that we can not solve quickly
3) No, there is a problem that prevents us move forward in the development
Thank you for your answers, Black.

And just one more question, please:
4) Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?

This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.