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Yes you're right, dynamic campaigns provide a good replayability
However, I started doing in 2002 hardcore static campaign, always refers to dynamic negative. It's always problems with balance and historical accuracy. It is best suited for a hypothetical conflict than the actual events.
But the dynamic campaign certainly would be useful now.
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By "dynamic" campaign, we are not asking for the chance to change the course of history. The idea is for the computer to instantly generate a new mission with realistic situations and objectives. Static campaigns take a long time to write, and it's hard to be surprised by the enemy if you wrote the mission yourself and know exactly where they are
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Without depressing you, I spent 6 years doing nothing but FMs, they are never 'fixed' in one patch hehehe.
But they do change for the better over time as more data presents itself and the game engine evolves.
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The FM's in this game are suffering not from lack of documentation, but from some deep rooted game engine problems, as I understand it. Among other things, there is an in-game ceiling at ~20,000 feet above which no aircraft can fly. The relative performance of various fighters don't agree with most sources (absolute performance is impossible to get 100% right) which makes the dog-fighting experience disappointing. Hopefully these outstanding issues will be corrected in a timely manner (after all, we were shown images of the CoD world at over 40k meters).