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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1171  
Old 12-04-2011, 03:08 AM
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CWMV,

I'd say you haven't flown against a spitIIa at high altitude then. The SpitII is nowhere near the performance of the 109 at 5500m+. I actually think the hurri holds the advantage over the spitIIa at that altitude. I have shot down and killed many spitIIa pilots since it's inclusion by never going below 5000m unless I'm diving on someone. It's actually quite a good laugh watching a spitIIa try to climb up to me at 6000m+. He just chokes out and either has to turn off eventually, or he ends up 100kph. Anything on the deck you're dead meat. Quite honestly it's been the best dog fighting I've ever been in in this sim. I'm not saying the FM's are perfect - we all know they aren't. But fly the enemy planes for a while, then you'll realize it's not quite the uber machine you think it is. If you are down on the deck with one, you will get over taken - that's a no brainer. But the strengths of our 109 is at contrailing altitude. You can control any fight you want to. It's like a chess match up there. The reds want you to come down, and you want them to come up. Whoever gives in 1st to the other will more than likely be the loser. As I watched 75% of the fights or 109's in general being at 1000m or below for the last few months - I think many have learned some bad habits.

I'll report back when I finally do get killed by a spitIIa. But thus far doing what I've said, I've controlled every fight I've ever been in. And it's been a fantastic experience finally fighting at some altitude. I think many on both sides will agree.
Ah, now I see! We should only fight at 5000+ meters, well why didnt you say so? Why dont we all just air start there and bugger takeoff proceedures!


Im sorry, that was unnecessary, but really come on now.
Im not hunting B-17's, Im trying to wreck English airfields. Im glad that you enjoy fighting at 5000+ meters but you do realize thats not more than ignoring the problem right?
And again, if it was all correct then cool, Im down with it. But its not.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #1172  
Old 12-04-2011, 03:39 AM
ATAG_Bliss ATAG_Bliss is offline
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Did you ever play IL246?

A typical matchup would be a Spit9 and a G6. If you flew that G6 at 1000m and below any spitty on the server would eat you for breakfast. My years playing for the blue side taught me to always have altitude. I'd take a drop tank, if available and use that just for climbing. The rest of the time I would be perched high above daring anyone to climb up there. Unless IL246 was waaaay off the mark for the typical matchup's, what I'd describe is pretty common. The only difference is in the old game I'd be at 8000m.

Did IL2COD somehow change what was common on the old game or something? I think it's pretty common knowledge that's typically what 109 drivers did. You're free to go wreck english airfields, but if you think you're not going to have a good possibility of being shot down, being low over the enemy's home, then I seriously don't know what to tell you.
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  #1173  
Old 12-04-2011, 03:47 AM
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Ya I did, for years, but then I got spoiled by realistic FM's added by the mod community.

But again, this has nothing to do with altitude or tactics. You can dress it up all you want, but when compared to all other aircraft, the one you have added is mucho overmodeled.

Tell yourself what you like, rationalise it however floats your boat, but the fact remains that until there is a serious revision in FM's the Spit II is not more than a porked aircraft.
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  #1174  
Old 12-04-2011, 03:48 AM
ATAG_Bliss ATAG_Bliss is offline
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Can you tell me what servers you played on where you flew on the deck and fought spitfires at will?
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  #1175  
Old 12-04-2011, 03:50 AM
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Almost exclusivly Spits V 109's.
Whats very strange is that you keep reaching back for the old game rather than the real performance of the aircraft in question.
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  #1176  
Old 12-04-2011, 03:57 AM
ATAG_Bliss ATAG_Bliss is offline
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I highly doubt that. You'd be the 1st person I ever saw that flew on the deck constantly against spitfires without repeatedly dying, especially there.

Again, I already told you how to beat it and where it's performance isn't very good.

I don't know what else to tell you.
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  #1177  
Old 12-04-2011, 04:13 AM
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Yes youve danced very nicely around the issue.

And we all know there are ways to beat them-that is not the issue here.

The issue is that you have introduced an aircraft that when compared to the other aircraft in game exceeds its real-life performance by veritable leaps and bounds.

That is, and has been, the only issue here. yet you try to gove advice on how to beat one. Please address the issue at hand and stop trying to play virtual top gun school! lol!
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  #1178  
Old 12-04-2011, 04:38 AM
ATAG_Bliss ATAG_Bliss is offline
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No dancing at all. Fly a 109 just how you normally would in virtually any other WWII sim and you won't have any problems against 1. Noone disagrees that the FM's aren't correct. They are incorrect for many of the planes. The introduction of the SpitIIa has helped balance things out quite a bit. It seems 75% of the fights aren't at 5 feet off the ground anymore - just like you'd expect to find in any other WWII sim.
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  #1179  
Old 12-04-2011, 04:58 AM
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...The introduction of the SpitIIa has helped balance things out quite a bit...
Well finally.

After saying all that, going through near endless convoluted ways of justifying adding a very porked aircraft you just had to say this.
"...helped balance things out..."

jesus tap-dancing christ.
I really expected better from the ATAG group. Oh well.
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Last edited by CWMV; 12-04-2011 at 05:00 AM.
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  #1180  
Old 12-04-2011, 05:42 AM
ATAG_Bliss ATAG_Bliss is offline
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Are you ok?

And yes, I don't think it's uncommon for mission builders to include/exclude planes for balance reasons. Sorry we try to run a non-blue or non-red biased server.
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