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#1171
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![]() Im sorry, that was unnecessary, but really come on now. Im not hunting B-17's, Im trying to wreck English airfields. Im glad that you enjoy fighting at 5000+ meters but you do realize thats not more than ignoring the problem right? And again, if it was all correct then cool, Im down with it. But its not.
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#1172
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Did you ever play IL246?
A typical matchup would be a Spit9 and a G6. If you flew that G6 at 1000m and below any spitty on the server would eat you for breakfast. My years playing for the blue side taught me to always have altitude. I'd take a drop tank, if available and use that just for climbing. The rest of the time I would be perched high above daring anyone to climb up there. Unless IL246 was waaaay off the mark for the typical matchup's, what I'd describe is pretty common. The only difference is in the old game I'd be at 8000m. Did IL2COD somehow change what was common on the old game or something? I think it's pretty common knowledge that's typically what 109 drivers did. You're free to go wreck english airfields, but if you think you're not going to have a good possibility of being shot down, being low over the enemy's home, then I seriously don't know what to tell you. |
#1173
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Ya I did, for years, but then I got spoiled by realistic FM's added by the mod community.
But again, this has nothing to do with altitude or tactics. You can dress it up all you want, but when compared to all other aircraft, the one you have added is mucho overmodeled. Tell yourself what you like, rationalise it however floats your boat, but the fact remains that until there is a serious revision in FM's the Spit II is not more than a porked aircraft.
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#1174
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Can you tell me what servers you played on where you flew on the deck and fought spitfires at will?
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#1175
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Almost exclusivly Spits V 109's.
Whats very strange is that you keep reaching back for the old game rather than the real performance of the aircraft in question.
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#1176
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I highly doubt that. You'd be the 1st person I ever saw that flew on the deck constantly against spitfires without repeatedly dying, especially there.
Again, I already told you how to beat it and where it's performance isn't very good. I don't know what else to tell you. |
#1177
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Yes youve danced very nicely around the issue.
And we all know there are ways to beat them-that is not the issue here. The issue is that you have introduced an aircraft that when compared to the other aircraft in game exceeds its real-life performance by veritable leaps and bounds. That is, and has been, the only issue here. yet you try to gove advice on how to beat one. Please address the issue at hand and stop trying to play virtual top gun school! lol!
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#1178
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No dancing at all. Fly a 109 just how you normally would in virtually any other WWII sim and you won't have any problems against 1. Noone disagrees that the FM's aren't correct. They are incorrect for many of the planes. The introduction of the SpitIIa has helped balance things out quite a bit. It seems 75% of the fights aren't at 5 feet off the ground anymore - just like you'd expect to find in any other WWII sim.
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#1179
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After saying all that, going through near endless convoluted ways of justifying adding a very porked aircraft you just had to say this. "...helped balance things out..." jesus tap-dancing christ. I really expected better from the ATAG group. Oh well.
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Last edited by CWMV; 12-04-2011 at 05:00 AM. |
#1180
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Are you ok?
And yes, I don't think it's uncommon for mission builders to include/exclude planes for balance reasons. Sorry we try to run a non-blue or non-red biased server. |
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