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#11
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The other pilot in the hurri was better than the pilot of the 109. That would be my guess.
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#12
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well he wouldn't be asking for help here if that wasn't the case... obvious troll is obvious....
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#13
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Not really. It's my guess he found out someone was back there when it was a little too late. Otherwise the outcome would be different. Blame the pilot not the plane.
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#14
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Sometimes the pilot needs help learning how to best use the plane.
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#15
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Best way to fly away from red planes is flat parabola
http://www.armedassault.org/il2/2klimbvsp.jpg http://www.armedassault.org/il2/3klimbvsp.jpg Last edited by xpzorg; 11-28-2011 at 05:21 AM. |
#16
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Are you sure you had E advantage? E is altitude+speed, and it is hard to judge speed of other plane sometimes. Also, through what speed range you went? Little mistakes in PP change accumulate greatly, and they are usually the reason why Rotol Hurricane catches BF109.
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#17
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You do that climbing after the pass at full speed, radiators 1/4 open and turning slightly to the right up to the point your plane is about to stall. In that moment you deploy flaps and keep climbing, always watching not to stall and applying rudder to keep the plane flying and turning to the right, if the enemy plane follows you he'll stall and you'll have a clear position on his 6 if you then you close flaps and either turn or do a Hammerhead in that very moment. If the enemy does not follow you you'll have your E-advantage back and therefore keep your victory chances at 100% again. Radiator and speed configs recommended before are my own of course, I'm always playing with the radiators in my plane in order to squeeze its performance to the maximum. What you have to keep in your head is that your climb must be maintained at 45º - 50º degrees minimum and in some cases you'll need to pull the nose of your plane even higher than that because what you're looking for is to gain the maximum vertical distance to the enemy plane and the minimum horizontal distance at the same time. Not to say that in order to be successful with this tactic you need the E-advantage at the beginning of the combat, of course, if not they'll get you on your climb. You just need to practice and feel the DB "beast".
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![]() StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 Last edited by KeBrAnTo; 11-28-2011 at 05:47 AM. |
#18
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Thanks for the tips, gents!
So I should practice prop management some more, but I was right in using 2400-2500 RPM and WEP. I should also practice my rad management- it was fully open the whole time. I'll keep it in mind to climb either at 400 or at 250 - 300 was a poor choice ![]() That being said. I fly all planes, Spit Hurri, 109 - sometimes even the 110 and something is not right. Let's assume that the Spit FM is about right - then the Hurrican is way too good. To be honest I don't feel too much difference. especially not such a big one as described by personal accounts. As for the 109 - somethig is wrong there too. When flying a Spit or a Hurri I'm on their tail in no time, they have no chance to escape, only to dive away. When flying a 109, it feels like a brick. Even if I'm gentle on teh stick (FFB) I shudder and lose altitude, while they accelerate in turns twice as tight as mine. Shouldn't the 109 and the Spit be a bit more closely matched? I know the Spit turned better but with sufficient E the 109 should be able to keep up for more than 90 degrees, shouldn't it? (BTW, what's the best turning speed of the 109? ) These are only my experience, obviously I didn't fly these planes 100% correctly, and I have no idea if the fella in the other crate was a noob or an ace. Having said all this I realize they're working on the Spit FM now? If they make it better it will be OK compared to the Hurri, but will eat 109s for breakfast. Nerf it and it will be worse than the Hurri. Meh...let's just wait and see. |
#19
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S!
I would wait for the FM revision Luthier mentioned as now the FM's are whatever.. |
#20
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A good 109 pilot will put you in serious trouble always, I do not think is as easy as you seem to have the feeling, maybe you got in a dogfight with pilots which are not "experten" or are not used to the plane. Diving away its something you have to decide depending on the circumstances of the combat, and sometimes is the only way to escape from 3 or 4 Spits or Hurris that got you surrounded. I always try to dive as the last option, always play E-game, that's the way to fly a 109 IMHO.
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![]() StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
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