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  #11  
Old 11-27-2011, 12:21 AM
jimbop jimbop is offline
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Yep, initial test confirms. Good job!

Sticky thread and default this value in next patch please.
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  #12  
Old 11-27-2011, 04:15 AM
ATAG_Keller ATAG_Keller is offline
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Quote:
Originally Posted by cheesehawk View Post
I've never had ghosts in SP, have you tested this in MP yet?
Yeah, will Steam see this as an exploit?
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  #13  
Old 11-27-2011, 04:40 AM
Al Capwn Al Capwn is offline
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This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!
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  #14  
Old 11-27-2011, 06:28 AM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by Al Capwn View Post
This indeed does help, awesome find! Although, I must say I get a rather large performance hit.

Running the 'Black Death' track, I saw as much as a 33% frame rate drop and lots of stuttering. A good example being when the airfield is being bombed, looking up at the HE111's; I normally get 30-34fps however, with this enabled I get 19-23.

But I can't help but use it, thanks for the find!
I suspect this make the high poly model viewed at far distances, working fine but overloading the gpu. It´s not the fine solution, only a temporal workaround for high end systems or for play with only a few aircraft. I would like to know how this impact fps with large bomber formations... It may be unplayable.
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  #15  
Old 11-27-2011, 08:01 AM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by Bussard_1 View Post
HR_Nagflar,
Thanks for that, off to experiment.
What affect do you think the rest of that section might have;

"MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1"

I'll not touch the others, but in particular, perhaps, MeshFirstLod=0 might work in unison with MeshShowLod=1 .

Again thanks.
In fact, I tried MeshFirstLod=1 with MesShowLod=1 at first. But MeshFirstLod only actives a kind of low detail cockpit under the normal cockpit.

I didn't touch any other line, but I have MeshStatics=0 and MeshStaticsDetail=0 btw. I suppose it depends of the graphics options.


Quote:
Originally Posted by Al Capwn View Post
This indeed does help, awesome find! Although, I must say I get a rather large performance hit.
I supposed that must be some performance hit, I didn't test it so much though.

It's sad because I play in a very old PC with a medium of 15fps or so But at least is a temporal solution while they improve the LOD transitions.

Last edited by HR_Naglfar; 11-27-2011 at 08:06 AM.
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  #16  
Old 11-27-2011, 09:14 AM
IvanK IvanK is offline
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First test and I think it is an improvement. No vanishing act at around 1-2km.
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  #17  
Old 11-27-2011, 09:43 AM
Sven Sven is offline
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Going to try this out
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  #18  
Old 11-27-2011, 05:40 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Sven View Post
Going to try this out
Tested online and I had huge performance hit (around 30%) and stutters back. It is back at default value (0).

Regards.
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  #19  
Old 11-27-2011, 05:51 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by jg27_mc View Post
Tested online and I had huge performance hit (around 30%) and stutters back. It is back at default value (0).

Regards.
Interesting!
Some are showing performance hits and others like me are having no probs running everything on full.

ASUS i7 @3.8, GTX570, 6G RAM, monitor reduced to 1280 x 720.

S!
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  #20  
Old 11-27-2011, 08:50 PM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by Catseye View Post
Interesting!
Some are showing performance hits and others like me are having no probs running everything on full.

ASUS i7 @3.8, GTX570, 6G RAM, monitor reduced to 1280 x 720.

S!
Just for clarification; My setup currently:

i5-2500k @ 4.8
6970 @ 925/1375
8GB RAM
1920x1080 and highest settings

I'm guessing that your lowered settings are helping to hide the extra stuttering and performance loss.

Last edited by Al Capwn; 11-27-2011 at 08:56 PM.
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