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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

 
 
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Old 11-26-2011, 09:49 AM
mitra mitra is offline
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Join Date: Mar 2008
Location: Milano
Posts: 668
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"
any of games it is conventionalities
we did like this just for full control with lines of your troops
we could did it like in TW, when units crush the line fast just for nice animation (to make more free space between units)
i am not sure that i explained well

>AFAIK it was the first thing that soldier was learnt - to keep the line. IMO the whole
>unit should keep the line for a while after impact and then left and right flank should
>attack the left and right side of the enemy unit.

it works like he want
you have to check
units must be back after 5~10 second, to attack left and right flank and rear
we did like this, because very important to get a full control, because perhaps gamer decide to try to go to second line, to stop the archers
"

if you know how to work with scripts
"
he can fix it by self
this logic works in unit.groups.aix
in Main state
i see how other users fixed it, they add logic which back units asap to flanks and rear
but i don like it, because i will hate in online game
when i really wishing long line to stop second line with archers
"

Last edited by mitra; 11-26-2011 at 11:50 AM.
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