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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 11-15-2011, 09:20 AM
tintifaxl tintifaxl is offline
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As I see it, implementing a new graphics engine or fixing bugs therein is highly specific work for certain members of the team. Surely there must be some guys left who could work on the FM/DM or AI? Or are these guys busy working on the BoM game?

I'm disappointed, that they don't throw more manpower at the bugs to squash them faster.

What about the promised priorities that came with the last patch info?

Quote:
Originally Posted by luthier View Post
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.

Last edited by tintifaxl; 11-15-2011 at 09:22 AM.
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  #92  
Old 11-15-2011, 09:25 AM
Tree_UK
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Quote:
Originally Posted by tintifaxl View Post
As I see it, implementing a new graphics engine or fixing bugs therein is highly specific work for certain members of the team. Surely there must be some guys left who could work on the FM/DM or AI? Or are these guys busy working on the BoM game?

I'm disappointed, that they don't throw more manpower at the bugs to squash them faster.

What about the promised priorities that came with the last patch info?
Wel the sad truth is we dont really know whats true anymore, Its more than obvious that Luthier and Oleg were more than misleading us during development, is Luthier really working his socks off trying to fix this or is it more BS as normal. I guess the jury is out.
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  #93  
Old 11-15-2011, 09:36 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Tree_UK View Post
Wel the sad truth is we dont really know whats true anymore, Its more than obvious that Luthier and Oleg were more than misleading us during development, is Luthier really working his socks off trying to fix this or is it more BS as normal. I guess the jury is out.
Sad but true.
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  #94  
Old 11-15-2011, 09:39 AM
seaeye seaeye is offline
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Originally Posted by addman View Post
he's telling mom!
Very good, made me laugh a bit anyway.

I'm not going to do anything if the patch doesn't deliver. But what will your reaction be if this patch is another disappointment?

All I meant by my post was at some point people's patience is going to run out. Not just with the developement of Cliffs of Dover, but also the strange relationship (if you can call it that) that 1C continues to have with it's community. The ROF team do a brilliant job of keeping their customers informed and involved, I just wish Luthier and co would do something similar.

Sorry for not pouring my admiration and thanks 1C's way. I just think certain things could be done a little better.
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  #95  
Old 11-15-2011, 10:01 AM
Bobb4 Bobb4 is offline
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Yeah must say this update is not much in the way of info at all really? Just a “we are working on it speech.”
@Tree you asked for DirectX 11 support so maybe this graphic overhaul is it?

In general I think Maddox Games have been guilty of trying to release a product they hoped would be capable of pleasing everyone. So instead of doing a few things well they tried to do everything well, they put an assortment of stuff together and at the last minute realized nothing was really finished. Luckily the publisher did not pull the plug on the product.
That said I am pleased they have identified key problems and are working on it.
I would have hoped they would have by now provided a software development kit (SKD) so that modders could add in the ships and plane variants missing.
Honestly I have moved on from moaning about an incomplete product or whether we are glorified beta/alpha testers.
The basic game has a lot going for it and once the mysteries of the MP and scripting are unlocked and a full SKD is released we will see this game soar.
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  #96  
Old 11-15-2011, 10:03 AM
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robtek robtek is offline
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Who cares about relationship????

I don't want to marry the devs. ;D

All i care for is a flawless sim as soon as possible, priority on flawless.

This virtual hand-holding is awfully overrated!

If you want to fly this wonderful sim, you wait for the patch, regardless of any communication, and if you don't want to fly this sim, what are you doing here?
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  #97  
Old 11-15-2011, 10:10 AM
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He111 He111 is offline
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thanks Luthier.

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  #98  
Old 11-15-2011, 10:32 AM
Tree_UK
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Originally Posted by Bobb4 View Post
Yeah must say this update is not much in the way of info at all really? Just a “we are working on it speech.”
@Tree you asked for DirectX 11 support so maybe this graphic overhaul is it?

In general I think Maddox Games have been guilty of trying to release a product they hoped would be capable of pleasing everyone. So instead of doing a few things well they tried to do everything well, they put an assortment of stuff together and at the last minute realized nothing was really finished. Luckily the publisher did not pull the plug on the product.
That said I am pleased they have identified key problems and are working on it.
I would have hoped they would have by now provided a software development kit (SKD) so that modders could add in the ships and plane variants missing.
Honestly I have moved on from moaning about an incomplete product or whether we are glorified beta/alpha testers.
The basic game has a lot going for it and once the mysteries of the MP and scripting are unlocked and a full SKD is released we will see this game soar.
Well if DX11 is implemnted properly it would drastically improve the frame rates, so who knows.
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  #99  
Old 11-15-2011, 10:56 AM
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addman addman is offline
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Originally Posted by Tree_UK View Post
Well if DX11 is implemnted properly it would drastically improve the frame rates, so who knows.
Dude, if the code/engine is basically BAD then implementing/activating yet another element would most likely make it just collapse totally. This is not so much about what directx version they are using, there are plenty of dx10 and dx9 games that both performs and looks better. The code is basically xxxxx, now I'm sure they released the game as it was because, well they simply had to. No release, no money, no money, no game. It's harsh and not very nice to the customers (to express it politely) but I guess they just had to, it's reality, it has happened, deal with it.

You see, directx11 might improve performance but it won't fix bugs and other limitations inherent to the game engine itself. From what we've heard they are almost replacing the whole thing, which is good BUT don't be surprised when dozens of new bugs will appear.

On the note about people also asking for a 64-bit exe, this will probably improve performance but will it fix bugs? No it won't because again, it's inherent to the engine itself. I'm trying to see things from different perspectives, and the ignorants of this forum sometimes stuns me, some people barely know what they are talking about with regards to game technology and they couldn't probably even code a simple html page, yet they seem have to have vast knowledge of game programming/technology and also insight into the development team at MG.

I'm not picking sides because frankly there are just as many fools on both sides of this mess of a spectrum that we have here, I just wish people could stop expressing themselves when they don't know what they are talking about, it bothers me.

P.S I'm sure this must bother real programmers on this forum more than me.
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Last edited by KG26_Alpha; 11-15-2011 at 11:31 AM.
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  #100  
Old 11-15-2011, 11:32 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Bobb4 View Post
Yeah must say this update is not much in the way of info at all really? Just a “we are working on it speech.”
But is that what a lot of people asked for if no other firm information was available?

guess that there's no pleasing some people!


Oh! And Luthier, Thanks for the update! Looking forward to any patches when they arrive.

In the mean time I'm going to enjoy a bit of multiplayer action in COD.


Cheers!
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