Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 11-14-2011, 08:24 PM
guderian guderian is offline
Registered Member
 
Join Date: Aug 2011
Posts: 6
Default

Ok good to hear some news...but...I dont like the way the team is dealing with the community. Here is why

1. Im not even going deep into the current state of the game thing, which is progressing and yet has lots of issues, I understand about this being is a flight sim, the niche, the way this genre is supposed to work, but none of that takes away the fact that WE ALL PAID FOR THE GAME AND ITS BEEN SEVERAL MONTHS AND THE GAME DOES NOT WORK PROPERLY. This is not that much about saying thank you to luthier, but both thanking each other, the game would be nothing without us the customers (nothing without luthier and the team obviuosly), It is perfectly logical to demand for a 100% working game, we ALREADY paid.

2. This sim came out in a very unusual way, absolutly broken, nevermind why maybe will never know for sure, the combat flight comunity knows there is not a lot to choose from and we need to stick to what we got, there is simply no other sim that acomplishes what cliffs of dover is doing by now, and because of that WE SUPPORT THE GAME, which means we are all here playing or at least checking the forums, we are algo helping the sim by playing and paying for a unfinished game.

ok that being said, i mean the fact that we already paid and are customers, and that we are here helping the game by playing and not leting it die, luthier and the team are wrong in the way of dealing with community:
1. long periods of 0 communication, no news, no updates, today there was a development status (nov 14) and the last we got was the officia patch (oct 17)...NO COMMUNICATION IN A MONTH!!!...if we are so few, i mean the flight players/costumers, they should be in contact with us very frecuently beacuse we are the only one able to bring the game to success, if you dont inform your customers everybody out there (potencial buyers) would only check the official reviews (ign, etc) which are clearly fair, gave the game a mediocre score giving the actual state of the game, if we the few players are not 100% happy AND WE DONT KNOW NOTHING ABOUT WHAT IS GOING ON...WE CANT SPREAD THE WORD OF THIS BEING A PROMISING SIM, the game would be doomed.

2. they are not solving the problems!!!.....this is what is happening: new betas or official patches solve some problems but YAIKs!! damages other things. sound coming better, now we got the crashes (PHANTOM BUG..what kind of /@%&$# is that!!!)

I know people that is thinking of buying the game and pimping their rigs but already gave up beacuse there is nothing to check IN THE OFFICIAL FORUM.

all I do is ask for frecuent updates and healthy developer-customer relations.
Reply With Quote
  #62  
Old 11-14-2011, 08:30 PM
IamNotDavid
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by guderian View Post
but...I dont like the way the team is dealing with the community.
Most likely you're just going to have to get over it.
Reply With Quote
  #63  
Old 11-14-2011, 08:43 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Well, the only thing I read in this post is a reassurance of what's already been said. The game has problems. I think anyone that's ever played it can attest to that. Obviously a game is created with some sort of programming / code, so problem code/bad code kinda has to = the problems. You would think that's kind of a no-brainer, but I guess not to some individuals.

But it's still the best online sim I've ever played. And what's possible with the game engine already in it's infancy blows every other sim besides 46 clean out of the water.

Good times ahead
__________________

ATAG Forums + Stats
Reply With Quote
  #64  
Old 11-14-2011, 09:43 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 209
Default

Thanks for the info, Luthier. Take as long as you need to get it sorted .
Reply With Quote
  #65  
Old 11-14-2011, 09:47 PM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Any news is good news (well almost...)

But this post was good news!


~S~

PS. sometimes I can not hide the feeling that some post before reading. Luthier clearly mentioned what the memory leak is about and that this has been fixed. So, there is little point in asking him the same question...
Reply With Quote
  #66  
Old 11-14-2011, 09:48 PM
steeldelete steeldelete is offline
Approved Member
 
Join Date: Nov 2009
Posts: 27
Default

Thanks for the Info!
Reply With Quote
  #67  
Old 11-14-2011, 09:54 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Gret news. Thanks Luthier. Because Luthier confirmed they are looking at the forums and crash dumps I am going to dedicate the next couple of weeks to posting my crash dumps in the crash dump thread along with some of the MAP bugs I have seen like floating grass etc.

Hopefully just before xmas they will post a patch to keep us all going and so they can have some well erned time off also.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #68  
Old 11-14-2011, 09:58 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by 335th_GRAthos View Post
Any news is good news (well almost...)

But this post was good news!


~S~

PS. sometimes I can not hide the feeling that some post before reading. Luthier clearly mentioned what the memory leak is about and that this has been fixed. So, there is little point in asking him the same question...

To me Luthier is talking about the crashes caused by explosions or other graphic glitches , not lock ups caused by the memory leak.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #69  
Old 11-14-2011, 10:05 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Thanks for the update, a Christmas present from Russia would be great!
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #70  
Old 11-14-2011, 10:05 PM
Tavingon Tavingon is offline
Approved Member
 
Join Date: Aug 2011
Location: Stratford on Avon, England
Posts: 708
Default

Quote:
Originally Posted by hc_wolf View Post
Gret news. Thanks Luthier. Because Luthier confirmed they are looking at the forums and crash dumps I am going to dedicate the next couple of weeks to posting my crash dumps in the crash dump thread along with some of the MAP bugs I have seen like floating grass etc.

Hopefully just before xmas they will post a patch to keep us all going and so they can have some well erned time off also.
+2
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.