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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Great dlls. With the previous versions I had red FlaK-Puffs and flickering smoke. Both is gone with the new set.
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#2
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Just tried them. I was trying all of the sets till now, and I am running simulation with land geom 2. I didn’t experience graphical glitches with none.
Although I don’t see difference in FPS (like they are the same) seems like I have light stutter again. I prefer previous, from February 8th. Maybe this is just my subjective feeling but in previous light on objects was somehow softer and smoother. Rivers looked more like rivers, with river shores and water color gradually getting darker in the middle in the river, like with the real rivers. In this last one rivers looks again like deep wide canals carved into green fields, more unrealistic then with previous DLLs (from feb. 8th). And with the previous somehow feeling of depth of space was better; again I will repeat that’s maybe just my subjective feeling. So I will stay with the set from 8. February. Graphic card Nvidia 6600 driver 160,02 quadro. |
#3
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I am seeing slight low level terrain stutter with the 15 Feb DLLS. 9 Feb DLLs seem a little smoother to me
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#4
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The water is no longer an amorphous black. It is now an amorphous purple!
Is there any chance this will be fixed? |
#5
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In general the fog seems to be smoother...I used to get these squared off patches in the fog bank (lines on the edges) texture's and these seem to be gone. Clouds and fog are much better...everything else...I don't know.
Thanks though... Last edited by proton45; 02-16-2008 at 04:45 AM. |
#6
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smooth as silk here!
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#7
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I've flown on several maps and haven't seen any graphic glitches. No flickering along coast lines. I have LandGeom=3 and Water=2 and it looks good and runs smooth. One improvement I've seen is when I use F3 for the flyby view. With the last couple of .DLLs I'd see a slight hesitation as the plane passed by. That seems to be gone with this set. Running .ntrks I've recorded seem very smooth. The Black Death .ntrk seems to have some slight stutters. Usually during a scene change. I've never been a big fan of that .ntrk as a judge of how well my system is working.
My system is an AMD 4800X2, 2 gigs of ram, 640meg GTS 8800 using Nvidia drivers version 163.71. Last edited by Rjel; 02-16-2008 at 01:52 PM. Reason: Edited for spelling |
#8
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The river drawing problem on winter maps seems to be fixed now. After quick test no fps loss or other problems encountered. Will post here if find something new - Good Job!
http://lelv8.org/temp/conf.ini Nvidia 8800 GTS with 640MB and Forceware 169.21. Processor DualCore 6600 @ 2.4 GHz, 4GB memory |
#9
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I have no problems with these new DLL's. They work fine for me. The shoreline is more natural and better looking.
I confirm that they must be used with the "threaded optimization" parameter of the Nvidia Control panel switched to off, otherwise there is brutal framerate drop. Water color is perfect but I never had any problem with it. Reflections of clouds on the water have improved on the last two versions and the overall visual impression is excellent for me. I use a Asus Nvidia 8800 Ultra graphic card and the I play with 1920X1200 resolution on a 24" display. The processor is an Intel Extreme QX6700 quadcore at 2.66 MHZ on a Asus Commando board with 4GB. This processor is now becoming old and I surely do not get the best performance. But the latest test on the BlackDeath track I get between 25 and 60(limited by sync) FPS with the majority of the track between 40-50. Windows is Vista Ultimate. I use Landgeom=3 and Water=3. I get excellent foaming effect on the waves when weather is rough. But there is still a glitch that none of the existing versions of the DLL's have never fixed. As you can see in my conf.ini file here-under I use "Effects=1". When I set it to 2 I get better visual quality for explosions and for the smoke of ships, or visual effects of cannon shots from ships or on the ground. To put it short it improves all the smoke explosion effects pretty well. But I play mainly in the pacific theatre and there is a color problem which is an immersion killer. All the water explosions are various shades of grey up to dark grey. The big water explosions should be completely white. This is the case when "Effect" is set to 1. So if you could correct this bug for the final 4.09 version you would get all my gratitude and my deep respect as my preferred game supplier for the many years to come. My settings are: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1200 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=0 FullScreen=1 DrawIfNotFocused=0 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=100000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=32 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=1 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 TypeClouds=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=0 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=15 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=fr [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Thanks again for all your efforts. Gold |
#10
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Test-4-Echo, have you tried turning RTA off, it defaults to on at start up, but I find if left on I have some problems with clouds in IL2, its a pain that it has to be manually set to off.
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