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#11
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My jaw hit the floor!
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#12
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it`s for CoD? OMG!
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#13
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#14
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Thinking how long it took to get a 4-engine bomber flyable in IL2:1946 (er, so far 'never' officially)....I think the Russian Front add-on will appear before this even sees the light of day?
Would be happy to be proved wrong, but I hope that some studios have already had access to the SDK and are currently building add-ons for US fighters, bombers as-well as German and other sides. MP
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#15
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"No one is born a hero, they are created in the moment". Intel i7 4820K @ 4.6GHz - Thermaltake Armour - ASUS P9X79 - Silverstone1200w PSU - 2 x Gigabyte R9 290 - 16GB G.Skill RipJaws DDR3-1866 - Trackir 5 Pro - Logitek X3D - Saitek Pro Pedals - Dell 24" @ 1920x1200 - W7 HP 64x |
#16
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#17
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Until the AI crewmen actually do anything useful like navigate, aim the bombs, manage the engines or even call out a frikken sighting, multi crew aircraft will be a pointless experience.
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#18
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#19
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for all other things, it should be scenario related. The italian planes were already a waste of resources IMHO ! Yes, i know they were there, but so late, and with so negliable impact on the battle...few would have missed them i guess ! the most needed is a british bomber that can carry more than 1000lb of bombs. I think about a time some kind of "online war" will happen. And because it is already in game as external model, a Wellington is a natural choice, i guess. a second or third look inside the handling of radial engines in this game would be welcome for sure before ![]() Last edited by JG53Frankyboy; 11-14-2011 at 08:51 AM. |
#20
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Last edited by Sven; 11-14-2011 at 02:16 PM. |
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