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  #11  
Old 11-06-2011, 07:21 PM
Asheshouse Asheshouse is offline
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Join Date: Oct 2007
Location: UK
Posts: 271
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You use a stationary ship object to generate coordinates for the ship route and then cut and paste text to convert the stationary objects to a moving ship.

Step 1 - You need to know the correct format for the ships you intend to use so load a map with open sea and create a mission using each ship which you will want. Plot two waypoints for each ship and save the mission. In the [Chiefs] section of the *.mis file you will find the text you will need. For may example with two gunboats:

Code:
[Chiefs]
  0_Chief Ships.MO4 1 0 2 1.0
  1_Chief Ships.MO4 1 0 2 1.0
[0_Chief_Road]
  90579.69 88397.05 120.00 0 2 8.333333969116211
  94456.00 88430.18 120.00
[1_Chief_Road]
  90132.42 88363.92 120.00 0 2 8.333333969116211
  94074.99 88397.05 120.00
Now open the mission you want to add ships to in FMB and create waypoints for the ship routes using a stationary ship object. Save the mission and look at the text for the stationary ships:

Code:
[NStationary]
  0_Static ships.Ship$G5 1  15716.96 38834.82 360.00 0.0 0 2 1.0
  1_Static ships.Ship$G5 1  16157.25 38508.16 360.00 0.0 0 2 1.0
  2_Static ships.Ship$G5 1  16973.91 37924.54 360.00 0.0 0 2 1.0
  3_Static ships.Ship$G5 1  17456.81 37350.63 360.00 0.0 0 2 1.0
  4_Static ships.Ship$G5 1  17549.12 37180.20 360.00 0.0 0 2 1.0
  5_Static ships.Ship$G5 1  17546.43 36823.04 360.00 0.0 0 2 1.0
  6_Static ships.Ship$G5 1  17642.13 36729.56 360.00 0.0 0 2 1.0
  7_Static ships.Ship$G5 1  17860.25 36722.88 360.00 0.0 0 2 1.0
  8_Static ships.Ship$G5 1  19785.79 36720.41 360.00 0.0 0 2 1.0
  9_Static ships.Ship$G5 1  28848.74 36718.71 360.00 0.0 0 2 1.0
  10_Static ships.Ship$G5 1 29288.04 36873.40 360.00 0.0 0 2 1.0
  11_Static ships.Ship$G5 1 29313.46 36957.68 360.00 0.0 0 2 1.0
  12_Static ships.Ship$G5 1 29306.77 37417.53 360.00 0.0 0 2 1.0
The waypoint coordinates are shown in green. You need to select this block of green text and copy it.

Now paste in the code you previously saved for the moving ships:

Code:
[Chiefs]
  0_Chief Ships.MO4 1 0 2 1.0
  1_Chief Ships.MO4 1 0 2 1.0
[0_Chief_Road]
  90579.69 88397.05 120.00 0 2 8.333333969116211
  94456.00 88430.18 120.00
[1_Chief_Road]
  90132.42 88363.92 120.00 0 2 8.333333969116211
  94074.99 88397.05 120.00
[NStationary]
  0_Static ships.Ship$G5 1  15716.96 38834.82 360.00 0.0 0 2 1.0
  1_Static ships.Ship$G5 1  16157.25 38508.16 360.00 0.0 0 2 1.0
  2_Static ships.Ship$G5 1  16973.91 37924.54 360.00 0.0 0 2 1.0
  3_Static ships.Ship$G5 1  17456.81 37350.63 360.00 0.0 0 2 1.0
  4_Static ships.Ship$G5 1  17549.12 37180.20 360.00 0.0 0 2 1.0
  5_Static ships.Ship$G5 1  17546.43 36823.04 360.00 0.0 0 2 1.0
  6_Static ships.Ship$G5 1  17642.13 36729.56 360.00 0.0 0 2 1.0
  7_Static ships.Ship$G5 1  17860.25 36722.88 360.00 0.0 0 2 1.0
  8_Static ships.Ship$G5 1  19785.79 36720.41 360.00 0.0 0 2 1.0
  9_Static ships.Ship$G5 1  28848.74 36718.71 360.00 0.0 0 2 1.0
  10_Static ships.Ship$G5 1 29288.04 36873.40 360.00 0.0 0 2 1.0
  11_Static ships.Ship$G5 1 29313.46 36957.68 360.00 0.0 0 2 1.0
  12_Static ships.Ship$G5 1 29306.77 37417.53 360.00 0.0 0 2 1.0
Replace the coordinates in the [Chiefs_Road] section with the coordinates from the [NStationary] section. A text editor which can cut and paste blocks of text is useful here. I use TextPad. Delete the lines from the NStationary section. You will end up with:

Code:
[Chiefs]
  0_Chief Ships.MO4 1 0 2 1.0
  1_Chief Ships.MO4 1 0 2 1.0
[0_Chief_Road]
  15716.96 38834.82 360.00 0 2 8.333333969116211
  16157.25 38508.16 360.00 0 2 8.333333969116211
  16973.91 37924.54 360.00 0 2 8.333333969116211
  17456.81 37350.63 360.00 0 2 8.333333969116211
  17549.12 37180.20 360.00 0 2 8.333333969116211
  17546.43 36823.04 360.00 0 2 8.333333969116211
  17642.13 36729.56 360.00 0 2 8.333333969116211
  17860.25 36722.88 360.00 0 2 8.333333969116211
  19785.79 36720.41 360.00 0 2 8.333333969116211
  28848.74 36718.71 360.00 0 2 8.333333969116211
  29288.04 36873.40 360.00 0 2 8.333333969116211
  29313.46 36957.68 360.00 0 2 8.333333969116211
  29306.77 37417.53 360.00
[1_Chief_Road]
  15616.96 38934.82 360.00 0 2 8.333333969116211
  16057.25 38608.16 360.00 0 2 8.333333969116211
  16923.91 37954.54 360.00 0 2 8.333333969116211
  17456.81 37350.63 360.00 0 2 8.333333969116211
  17549.12 37180.20 360.00 0 2 8.333333969116211
  17546.43 36823.04 360.00 0 2 8.333333969116211
  17642.13 36729.56 360.00 0 2 8.333333969116211
  17860.25 36722.88 360.00 0 2 8.333333969116211
  19785.79 36720.41 360.00 0 2 8.333333969116211
  28848.74 36718.71 360.00 0 2 8.333333969116211
  29288.04 36873.40 360.00 0 2 8.333333969116211
  29313.46 36957.68 360.00 0 2 8.333333969116211
  29306.77 37317.53 360.00
[NStationary]
[Buildings]
[StaticCamera]
  16331 39044 100
  16862 38766 100
  17279 38390 100
  20849 36400 100
  24940 37423 100
  29170 36292 100
[Bridge]
[House]
For the two ships in column formation only the start and end waypoints need to be separated. I made this adjustment "by eye".

To try it out create any mission on the NW Europe map and paste my final text into the [Chief] section. You will see the boats if you use the static cameras.

Last edited by Asheshouse; 11-06-2011 at 07:34 PM.
 


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