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Controls threads Everything about controls in CoD

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  #1  
Old 11-05-2011, 01:23 PM
Lololopoulos Lololopoulos is offline
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YES. I have the same question. what is the axis command so that I can hold onto a button and zoom in (not jump forward), and then release the button and come back to the original zoom level?
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Old 11-05-2011, 02:16 PM
Basha Basha is offline
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+ on that
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Old 11-05-2011, 02:17 PM
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Sokol1 Sokol1 is offline
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Zoom is associated with mouse Y movement - plus a key - and not available to remap in axis controls.

Are a workaround using JoyToKey.

Sokol1
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Old 11-05-2011, 03:03 PM
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SharpeXB SharpeXB is offline
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Quote:
Originally Posted by Sokol1 View Post
Zoom is associated with mouse Y movement - plus a key - and not available to remap in axis controls.

Are a workaround using JoyToKey.

Sokol1
I'll avoid a rant cause I want to stay positive about CloD
but... why on earth make such a basic command so complicated?!
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Old 11-05-2011, 04:46 PM
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SharpeXB SharpeXB is offline
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The game should have the following commands:
Zoom In
Zoom Out
Hold to Zoom
Zoom Axis
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Old 11-07-2011, 12:28 AM
Dano Dano is offline
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Quote:
Originally Posted by SharpeXB View Post
I'll avoid a rant cause I want to stay positive about CloD
but... why on earth make such a basic command so complicated?!
Indeed, this should have been basic functionality from the start.
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Old 11-07-2011, 12:33 AM
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I just wish we had a toggle FOV key. I haven't been able to find one.

I used to have Toggle FOV on my joystick to switch between all three in IL-2 1946.

Now I have to map three keys for it. Track IR is great, but leaning forward towards the gunsight only zooms on the cockpit, not the actual target.

I've currently mapped the nearest and furthest FOV keys to my joystick, but I still want that toggle fov key back :/
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Old 11-04-2012, 03:13 PM
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I find this game or any flight simulator impossible to play without a zoom axis
and the workaround still involves using two buttons at once.

Snapping views in and out with the 30/70/90 fovs is absurd because you'll lose the target during the snap, what is needed is a way to zoom smoothly in and out like in every other flight sim game there is. Except Cliffs of Dover.

It's apparent the views systems and commands in this game were designed by someone with no experience in flight sims and were given no thought at all in regards to playability. Why on earth would a basic view command the zoom require two buttons to be held down at the same time and not be assignable in the menu?
Why was this issue not addressed in any of the patches?
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Old 11-04-2012, 04:00 PM
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Quote:
Originally Posted by SharpeXB View Post
I find this game or any flight simulator impossible to play without a zoom axis
and the workaround still involves using two buttons at once.

Snapping views in and out with the 30/70/90 fovs is absurd because you'll lose the target during the snap, what is needed is a way to zoom smoothly in and out like in every other flight sim game there is. Except Cliffs of Dover.

It's apparent the views systems and commands in this game were designed by someone with no experience in flight sims and were given no thought at all in regards to playability. Why on earth would a basic view command the zoom require two buttons to be held down at the same time and not be assignable in the menu?
Why was this issue not addressed in any of the patches?
It makes sense otherwise it would be like giving pilots binoculars. The TrackIR zoom is a nice trade off but because of how it works the enemy cannot be enlarged that much. The FOV is ok but I find I stay in FOV 90 all the time save for when I try to identify a contact. I don't lose contacts switching between FOVs.

All in all I'd say it's ok, but the LOD and pixellation of contacts is the problem.

Hood
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