Quote:
Originally Posted by TomcatViP
No track no proof. How funny you are.
And by any standard no one (no players, no devs) will loose as much time as a cheater to build its own trick. That's why cheating will always prevail or be part of any sim. And as CoD is mature enough today that's why I think they shld build a coherent strategy against it.
That's all I said. no finger tipping. No howling at the full moon or staring at a dumb apple pretending I saw it lifting in the air.
Ohh but maybe you want to discuss the FM of such an apple ? 
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So...without any evidence of cheating do you still think it should be a priority to put resources now into something that may not even become a problem or is it better to work on more pressing matters then deal with an exploit with a patch when they actually know what to fix?
If I recall correctly it took many years before any useable cheats (beyond gaming-the-game exploits like the RayBanJockey trim-on-a-slider type) to be used in IL2. IL2 was probably the most secure online game I've ever encountered up until somebody managed to de-compile the code, and even then it was mostly limited to play-at-your-own-risk servers.
Sure it's gonna get hacked eventually but I'm not so sure it will be much less manageable than IL2 was. And with VAC it should be even harder.