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#81
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Yes, sure, as written above.
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http://cornedebrouwer.nl/cf48e |
#82
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@ O_Smiladon
give Jiri or Alpha time to get back to you on this.I take it that Browse your documents folder, subfolder "1c softclub\il-2 sturmovik cliffs of dover", open file conf.ini, search section [net] and delete the line "serverName=" didnt work? it will be solved, no worries m8. ![]() BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460se win7 |
#83
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http://hyperfighter.sk/modules.php?n...=8115&start=75 Although its not a HL problem its easier to deal with it there. Thxz. Last edited by KG26_Alpha; 10-16-2011 at 09:48 PM. |
#84
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#85
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i've tried to join a ded server via HL but i keep getting timedout while i can join without any problem via in-game multiplayer server browser.
Anyone knows how to fix this ? Thanks ![]() S! |
#86
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BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460se Win7 Ultimate microsoft sidewinder ff2 joystick trackir: Last edited by BH_woodstock; 10-20-2011 at 07:15 PM. |
#87
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Has something changed in the beta? I only see two servers up now, yet when I log in to the game Client interface there are many more up.
Has ATAG stopped using HL? I only see IIIJG27 and Escuadron_69, and no one in the lobby or in game?
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#88
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dont know why nobody has been using it. from what i have read in previous post hyperlobby boost fps somehow.would be nice to see more pilots there.It would also be so much easier to discuss and compare game settings since the game offers no lobby.Worked great for Il2.
BH_woodstock HYPER/STAFF amd dual core 5400+ 6 gb ram gtx460se Win7 Ultimate Microsoft Sidewinder FF2 stick Trackir 3 |
#89
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We are currently not using HL due to a bug with the official patch. It seems like you get more than 50 players on a server now and the dedicated server becomes unresponsive. Chat messages / kill messages are for w/e reason getting delayed now after so many players. For instance, you can chat to yourself, and you won't see it show up in game while this is happening.
I don't know if this is a coincidence or not, but the server browser used to show all the servers in less than a second. Now it seems, searching in game, that it takes several seconds for the browser list to show up. So, by process of elimination, we are trying to see if HL (for w/e reason) is aiding to cause this problem. I highly doubt it, but it's worth a shot. The steam browser showing # of players in my sig has never faulted EVER before the official patch. Now it can get stuck on a certain number of players for hours on end (not updating). I'd have to think the 2 are related somehow. We could have 75 players before, and granted there would be stutters with regards to spawning etc, you could always read and see the chat. Now the chat will just flat out stop, as if the data is bottle necked at some point. And when enough people have left the server, or enough time has past, all the sudden the server will catch up again and show messages. And this has nothing to do with the server hardware peaking etc., there's definitely a new found fault in the game and I believe the problems with something as simple as the browser thingy in my sig are all related the major problem. It's very frustrating to say the least. We should have 100+ players on there with no problems (albeit the same one's the game has had for a long time.) |
#90
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Ah I didn't realize steam has updated a few times as I've been away. Maybe it's sorted now?
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