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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-21-2011, 11:12 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Winger View Post
the 20mm guns of the 109 should produce some more bass in my opinion. Sounded better post new soundsystem in my opinon.
Also the 7.92 mm of the 109 sound kind of "strange". Dunno how to say it. Just a little strange...

Winger
Hmmm see i think the 7.92mm sounds ok...

Are these the same guns that they used on the ground? the so called 'devils paintbrush'? MG42

If they are then they sound pretty dam life like, if not then il shut up as i have no idea what im talking about
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  #2  
Old 10-22-2011, 09:28 AM
fireflyerz fireflyerz is offline
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Rubbish boy.
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  #3  
Old 10-22-2011, 12:02 PM
JG3_Hartmann JG3_Hartmann is offline
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Well, they´re not the same weapon. But, its the same caliber, and I think they sound really good. They sound like what they are...small and "uneffective".
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  #4  
Old 10-22-2011, 12:31 PM
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Kongo-Otto Kongo-Otto is offline
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Originally Posted by Ze-Jamz View Post
Are these the same guns that they used on the ground? the so called 'devils paintbrush'? MG42
Actually the MG17 based on the Swiss Solothurn MG2-200 which was a German Development and built in Switzerland. The MG2-200 was the development basis for the future Development of the MG 17 and the MG 34.
The MG 42 was a complete new development only to use the same standard German 8x57IS round from those days.
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Old 10-22-2011, 12:58 PM
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Kongo-Otto Kongo-Otto is offline
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Originally Posted by cheesehawk View Post
The MG42 wasn't based of the MG34? I never knew that! My lesson of the day!
It was developed to get rid of the Flaws from the MG 34 and it was way easier to manufacture then the MG 34.
The misconception that the MG 42 was a Development from the MG 34 results that ther has been a development called MG 34/41 which was only produced in limited numbers, this weapon was beaten in trials from the
MG 39/41 which later became the MG 42.
The MG 42 was THE Machinegun to face the needs of the Eastern front, it was reliable in dust and even the coldest winters.
Nevertheless the German Industry was never able to fully phase out the MG 34.

From Wiki:
In order to address these issues, a contest was held for a true MG 34 replacement. Three companies were asked to submit designs: Metall und Lackierwarenfabrik Johannes Großfuß AG of Döbeln, Rheinmetall-Borsig of Sömmerda, and Stübgen of Erfurt.[3] Of the number of proposals submitted, Großfuß AG's proved to be the best design, by far, employing a unique recoil-operated roller locking mechanism whereas the two competing designs used a gas-actuated system.[3] Interestingly, the company had no prior experience in weapons manufacture, specializing in pressed and stamped steel parts (the company's staple product was sheet metal lanterns).[3] Ernst Grunow, one of the leading design engineers with Großfuß, knew nothing about machine guns when he was given the task of being involved with the project, but he specialized in the technology of mass production. Grunow would attend an army machine gunner's course in order to familiarize himself with the utility and characteristics of such a weapon, also seeking input from soldiers. He then recycled an existing Mauser-developed operating system and incorporated features from his experiences with army machine gunners and lessons learned during the early stages of the war.[3] The new design required considerably less tooling and was much simpler to build—it took 75 man hours to complete the new gun as opposed to 150 man hours for the MG 34 (a 50% reduction), and cost 250 RM as opposed to 327 RM (a 24% reduction). The MG 42 was made out of stamped metal, making it much easier to produce than other machine guns.
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  #6  
Old 10-22-2011, 02:04 PM
JG53Frankyboy JG53Frankyboy is offline
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the sounds have improved to the retail version, no doubt.
fortunatly luthier said about the actual soundstatus:
"4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them."
because yes, the quality of the sound is a lot different in different planes. as mentioned the bombers a very bad.
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Old 10-22-2011, 03:00 PM
smink1701 smink1701 is offline
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Guns in the Spit and Hur are perfect outside but not so much inside.

Sounds of 109 engine inside, out and especially fly-by are wonderful. The brit fighters need some fine tuning on Fly-by...close but not quite there.
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Old 10-22-2011, 04:12 PM
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Catseye Catseye is offline
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I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
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Old 10-22-2011, 06:08 PM
BigC208 BigC208 is offline
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Quote:
Originally Posted by Catseye View Post
I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
Wll, i hope you're right. Sinds the new patch is official I can barely hear machine guns or cannon, either inside or outside. In outside view I can barely hear anything at all. Engine noise inside is about the only thing I can hear. HArdly any engine noise in outside view.
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  #10  
Old 10-22-2011, 08:09 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by Catseye View Post
I want to pass on some information that was given to me by a very high and very reliable source on the dev. team in a pm.

This was passed on to me at the beginning of October.

"Regarding the sounds, they're still very much a WIP. We probably won't hit what we feel are final engine sounds for a few more months."

As it was in a pm, I felt it not necessary to post this information until I saw the title of this thread. I hope it provides some valuable information to those wondering about the sound as I was.

Cheers
That's encouraging to read. There's always the concern that work is considered done by the devs in a certain area -- such as sounds -- and that further work will now be devoted to other critical areas ( AI, comms, FM, etc). For those of us hoping the Merlin sounds will at least equal the 109 external sounds, it's good to know that perhaps that will be achieved!
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