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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-21-2011, 09:35 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by ACE-OF-ACES View Post
enough?

But Im still waiting on proof!

So enlighten me here.. I have DX11 installed, Cod runs fine on my PC.

Now..

Your claiming CoD does not support DX11?

Right?

Ok what feature is in DX11 that is not in DX10 that CoD states it is making use of? Because I have looked and I don't see it, so please help me out understand where your comming from on this.
CLoD have DX9 and DX10.0 rendering full support. DX10.1 isn't fully supported. With DX11 enabled ingame, you can't run the game, isn't supported yeat.

What you are talking is nonsense: DX11 itself have backwards compatibility wit DX9 and 10, but CloD don't uses DX11 rendering.

What was SOLD to us was that CloD in release will uses DX11 rendering. I'm a fanboy and love this sim, but the "release LIES" remains... MG fool us about AA, DX11, etc.

I'm a fanboy but i'm not stupid. Now i can enjoy the sim, and believe that Ilya is doing the right thing now, but the release was a bunch of crap and lies.

Let's move on, please... You can't even try to win this one, for sure...

Last edited by LoBiSoMeM; 10-21-2011 at 09:37 PM.
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  #2  
Old 10-21-2011, 09:37 PM
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robtek robtek is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
CLoD have DX9 and DX10.0 rendering full support. DX10.1 isn't fully supported. With DX11 enabled ingame, you can't run the game, isn't supported yeat.

What you are talking is nonsense: DX11 itself have backwards compatibility wit DX9 and 10, but CloD don't uses DX11 rendering.

What was SOLD to us was that CloD in release will uses DX11 rendering. I'm a fanboy and love this sim, but the "release LIES" remains... MG fool us about AA, DX11, etc.

I'm a fanboy but i'm not stupid. Now i can enjoy the sim, and believe that Ilya is doing the right thing now, but the release was a bunch of crap and lies.

Let's move on, please...
Reading problem???

It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
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  #3  
Old 10-21-2011, 09:39 PM
LoBiSoMeM LoBiSoMeM is offline
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Reading problem???

It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
Man, don't even try... It's sounds just silly...

Well, let's clarify:

DIRECTX 11 SUPPORTS DIRECTX 9 AND 10 RENDERING!


CloD TODAY uses and support DX9 and DX10.0. CloD "supports" DX11? Well, enable DirectX11 in conf.ini and come back here...

"Dx11 funktions can be used by this engine when implemented"... Yes, and in any game in the world...

Last edited by LoBiSoMeM; 10-21-2011 at 09:43 PM.
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  #4  
Old 10-21-2011, 10:20 PM
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Originally Posted by LoBiSoMeM View Post
Man, don't even try... It's sounds just silly...

Well, let's clarify:

DIRECTX 11 SUPPORTS DIRECTX 9 AND 10 RENDERING!


CloD TODAY uses and support DX9 and DX10.0. CloD "supports" DX11? Well, enable DirectX11 in conf.ini and come back here...

"Dx11 funktions can be used by this engine when implemented"... Yes, and in any game in the world...
Bold letters dont improve the worth of your opinion.

The CoD engine can support dx11 funktions when they are needed by the graphics engine.

They are not needed now!

Clear enough?
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  #5  
Old 10-21-2011, 11:03 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by robtek View Post
Bold letters dont improve the worth of your opinion.

The CoD engine can support dx11 funktions when they are needed by the graphics engine.

They are not needed now!

Clear enough?
And you assume that I can't read...

Please... You know what is a graphic engine and a graphic API? Your statement about CloD engine is really nonsense... CloD now uses Dx9 and Dx10.0 rendering APIs. To use Dx11 "funktions" they need to be implemented, and ANY GAME CAN DO THAT! Your statement: "The CoD engine can support dx11 funktions when they are needed by the graphics engine" says NOTHING, please!

It's not so hard to understand...
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  #6  
Old 10-21-2011, 11:06 PM
Ze-Jamz Ze-Jamz is offline
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LoBiSoMeM...

Dude lets remove ourselves from this thread as I believe we are indeed smacking our heads against a brick wall and whatever we say cannot be understood by some..

We are indeed lowering ourselves to a very small level

*Take my hand sir, let rock n roll*
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  #7  
Old 10-21-2011, 11:09 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Ze-Jamz View Post
LoBiSoMeM...

Dude lets remove ourselves from this thread as I believe we are indeed smacking our heads against a brick wall and whatever we say cannot be understood by some..

We are indeed lowering ourselves to a very small level

*Take my hand sir, let rock n roll*
Agree!

Let's go!
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  #8  
Old 10-21-2011, 11:15 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Did a little search..

For the life of me I can not find where ubi or 1C said anything about DirectX-11

Anyone got a link?
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  #9  
Old 10-21-2011, 10:20 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by robtek View Post
It says : SUPPORTING DX11!! Not using dx11! dx11 funktions can be used by this engine when implemented.
Ah, ok now that makes sence! Thanks for clearing that up rob! S!
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