Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 10-21-2011, 08:24 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

according to Saburo Sakai to hit anything with the canons (the Zero canons are very simiular to the 109E canons) was VERY difficult. He got his most kills with the MGs only...

one of the "funny" things about the BoB is for me, that the LW had the better weapons to kill bombers but their main targets were fighters and in the RAF it was otherway round.
Reply With Quote
  #2  
Old 10-21-2011, 09:27 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

The success of the Bf109 depended on the surprise and positional advantage. Some JG leader on escort duty was reported to have waited 15 minutes for the chance to dive on steady targets before he ordered to engage, because he wanted his 109s to make kills and no just to drive off the interceptors. They experienced that they had only one chance to shoot down a Hurricane or a Spit, and that was the first bounce out of a favourable position. In that time the Hurricanes caused havoc amongst the bombers and the JG leader a few friends less.

What we are used to from 1946, to get scores with high deflection shots on evading targets, was reserved for some few virtuoso pilots like Marseille methinks. Well, on the other side the pilots back then, didn´t have endless hours of combat experience as we have. Anyhow I think hits as you described or in the situation a matter of luck and maybe only your AP rounds hit, so you simply don´t see the impact at all.
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
  #3  
Old 10-23-2011, 07:22 AM
drewpee drewpee is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 427
Default

In my own experience I found it easier to hit things in IL2. I could bring down a tough target like a FW-190 or a P-47 by wrecking control surfaces. In COD I struggle to bring down a target. I do have more success destroying targets in a Spitfire than a BF109 but I prefer to fly the BF109.
It's harder to use historical reference's for tactics and AC design because no one really knows what parts of the game are accurate and whats not. For me I think my flying skills have improved but the ability to quickly dispense of an opponent has not.
Reply With Quote
  #4  
Old 10-23-2011, 08:34 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

drewpee, that is the difference between sim-light, sim and real life.

In a sim-light you need instant success, i.e. wings ripped off, huge explosions

In a sim you get more authentic damage, most of the time a delayed kill.

In real life pilots with even minor damage would have extended and returned home, not fought to the end if avoidable.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #5  
Old 10-23-2011, 08:57 AM
Varrattu's Avatar
Varrattu Varrattu is offline
Approved Member
 
Join Date: Feb 2011
Posts: 173
Default

Quote:
“In Pursuit” by Johan Kylander:
Learning how to play a computer game should be an easy matter. Most games ARE easy to master once you’ve figured out what makes them tick, but the massively multiplayer online air combat game is a striking exception because it isn’t predictable. There are simply too many factors to consider at any turn: beyond certain automated functions the action is totally unscripted, unregulated and unpredictable because every action or piece of the
environment is that of another human being - and it all happens in real time.
This Work-of-Art “In Pursuit” by Johan Kylander is a MUST READ:

Regards Varrattu
__________________
Windows 10 Pro 64-bit
Intel Core i7-8700K CPU @ 3.70GHz
2x4gb DDR3-1600
GeForce GTX 970 4095 MB
Logitech G35 Headset
Logitech G940 Flight System (fw 1.42)
Mad Catz Strike7 Keyboard
Headtracker DIY 6DOF & OpenTrack 2.3.10
Reply With Quote
  #6  
Old 10-24-2011, 02:24 AM
drewpee drewpee is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 427
Default

Quote:
Originally Posted by robtek View Post
drewpee, that is the difference between sim-light, sim and real life.

In a sim-light you need instant success, i.e. wings ripped off, huge explosions

In a sim you get more authentic damage, most of the time a delayed kill.

In real life pilots with even minor damage would have extended and returned home, not fought to the end if avoidable.
Sorry I think you miss my point. Not being a Computer programing WW2 fighter pilot most of what we talk about is just assumptions based on our own experience. None of us have flown a actuarial bf109 and a Spitfire in battle. Therefor I for one have no idea how quickly an AC can be brought down.

To say COD is newer so there for is more realistic is incorrect. Sorry to dampen debate.
Reply With Quote
  #7  
Old 10-24-2011, 06:21 AM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

I agree that IL2 was far too "explosive" in terms of ripping wings off and explosions.

So Clod is definitely an improvement.

And yes, one can still rip off wings but my guess is this occurs when the shooter achieves to be within the limits of certain parameters (like distance, certain spot on the wing hit, certain amount of bullets hitting this certain spot) which then triggers a wing-away-sequence. Ever seen the neat cut line of the wing and the stump remaining on the plane when this occurs? So imho a simplified algorithm kicks in here.

On the other hand you can see planes flying with swiss cheese wings around without little effect to their aerodynamic.

Or those 3/4 wing 109ers ...
Reply With Quote
  #8  
Old 10-24-2011, 08:51 AM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

I landed back a Hurri without a wing. I think it can happen with all planes in game.
Reply With Quote
  #9  
Old 10-23-2011, 09:52 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by drewpee View Post
In my own experience I found it easier to hit things in IL2. I could bring down a tough target like a FW-190 or a P-47 by wrecking control surfaces. In COD I struggle to bring down a target. I do have more success destroying targets in a Spitfire than a BF109 but I prefer to fly the BF109.
It's harder to use historical reference's for tactics and AC design because no one really knows what parts of the game are accurate and whats not. For me I think my flying skills have improved but the ability to quickly dispense of an opponent has not.
well.

the other day was flying with comms with a mate, and he shreaded me to pieces, i ahd no controls, bleeding, my wings ahd holes bigger than head and fuel was leaking badly. i was as good as dead. why am i telling this?

My mate was complaining on how he could not kill me and how we wasted all of his ammo to do no damage too me.

i believe the kill eficience, and the fast dispense of an enemy is the smae as off old il2, yet, due to the new complexety of damage model, the game will not jump wings and tails off as often becouse it has new ways of "killing players".

be sure, if yo usee the 20mm shells hitting the target he is not fighting back, and if he is we will be a broken wing bird.

cheers, and good hunting
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.