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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Lol, you want to look at the minimum and recommended hardware on the back of the box that i have in front of me, then go speak to then peeps that have that exact system and explain to them why they couldnt run it on ANY settings.. Come on mate, play the game... pardon the pun |
#2
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yawn
anysetting.. sure.. sure.. sure
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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Oh Dear..
Deluded I will make it easier for you to digest, 'recommended' means slide show then does it? and the games settings need to be on the very minimum to run at even 10+FPS... thats normal then for you is it? Thats what normally happens? Please Il EDIT this just so we understand each other and everyone can laugh at you.. Without bringing up stuff that has been flogged to death...what your saying is that a lot of people had problems because of their system specs and that they should of known that Minimum means 'complete rubbish' and Recommended in the world of gaming actually means 'yes you can play it but it will look like crap, worse than IL2 infact and that dont expect to put anything over MED settings' and that Developers actually only want the buying public to play their games on LOw-MED settings instead of actually seeing the game in akk its glory and appreciating the GFX engine and the GFX design that has cost fk*n sh*t loads! LMAO And please change your Sig, cuz thats horse shyte too... as proven Last edited by Ze-Jamz; 10-20-2011 at 07:25 PM. |
#4
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First allow me to thank you for providing a lead into my next example As noted At one end of the scale we have these goofballs that think their 3 year old min requirement PCs should run the game smoothly with the settings set to HIGH At the other end of the scale we have similar numbskulls that think their brand new PC should run the game smoothly with the settings set to HIGH I say numbskulls because they are clearly ignorant of the FACT that when a company goes to the trouble of making a new graphics engine they don't target the current crop of video hardware.. They target the future video hardware. So their new graphics engine will NOT be absolute within six months. Now a little IL-2 history lesson. If you were lucky enough to play IL-2 some 10 years ago you would recall that at the time that graphics engine took a lot of video horse power to run it, why? Because Oleg and the crew created a graphics engine for the future, not the present. Which is why IL2 still looks good today, but, at the same time runs just fine on very low end older video cards. Now that your up to speed on 1C history, hopefully you will realize that when a new graphics engine comes out, it is expected to tax the best of the best most expensive top-o-d-line video cards currently one the market such that even they will have to turn down some of the options. The idea being that in a year or two, even the baseline and low end cards will have no trouble running the game at full options. Which is exacatlly how 1C did it with IL-2. Hope that helps! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-20-2011 at 11:48 PM. |
#5
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GAME RELEASE/MARKETING
There's a lot of posts suggesting we should not complain about ClOD because of it's innovative engine & other advances etc. The fact is that 1C chose to market the game under the brand "IL2-Sturmkovic" along with all the other hype about immersive experience, 100's of on-line players etc. As such, it is not unreasonable for the public to expect that the game woud be at least on a par with IL2-1946 upon release. Sadly the reality is that the game has more bugs than Lindsay Lohan's crotch, even 7 months after release. I, for one, am extremely disappointed with the game. It does not live up to my expectations. MISSION BUILDING I am an experienced mission builder for Il2-1946. I'd like to build more ClOD missions, but a lack of FMB information, only moderate C# experience, combined with a slew of new property options & objects that no-one has a clue how they work is frustrating to say the least. It is difficult to know whether a FMB feature does not work because it's bugged or because it's not yet enabled/completed, or because I (as a mision builder) I have not used it correctly. SEQUEL I recall written information from the developers some time ago that the next theare of op's would be the Mediteranean. Now posts here are talking about the Battle of Moscow. What's going on?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-21-2011 at 02:02 AM. |
#6
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As others I felt disappointed by a number of problems and limitations of IL2 COD, but then again things are slowly improving (I also think they're improving too slowly), and IL2 COD sets the bar higher than anything available for the WW2.
It's very similar to the story of FSX. During years (not months), there was a vast crowd stating that FSX would die quickly, leaving a gap with nothing or just leading many people to skip to the next iteration (or competitor). But now, look at FTX addons, A2A or PMDG addon planes etc, and look at how people with current gen machines run this at max settings, and you'll probably have a preview of how things will sort themselves out for IL2 COD. A sequel will also help to fix some problems by the developpers themselves (while FSX never had that chance), and hopefully it will follow the tradition of IL2 and allow itself to be combined with IL2 COD. It's not that bad a prospect. I seriously doubt any big competitor will suddenly pop out of nowhere (I think Gaijin are bound to remain on the more gamey side of things to make their mmo thing compatible with a sufficiently large player base, I don't expect a high details sim there), so whatever ride this might be, I expect that many WW2 fligt sim fans will remain on board anyway (that's what I'll do, even if it's a bitter ride it's still better than nothing, I wish we had that option for a space combat game in the xwing tradition for example, I would take it even with bugs rather than just endure years looking at a dead genre). |
#7
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no official answer?
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#8
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Of course not! Luthier will be back in a few weeks or months for 30 seconds to post another beta.
Until then we make the best of what we have. Or not. Choice is a wonderful thing! ![]() |
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