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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 02-01-2008, 07:03 PM
Skelos Skelos is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by primus360 View Post
Thanks Skelos!
Maybe you have answers to:
- What does 'Test deploy' do in fraction properties?
- What is the difference between: "Positional defense" and "Hold an area"?
- Is the only possibility to heal a unit in triggercommands with casting a heal spell?
- Any idea, how to make a little campaign or at least 2 missions where units and
attributes from the first mission end are given to the beginning of the second one?
- Is it anyhow possible to set 2 AI fractions to friendly to each other?

This game is nearly perfect, so i will tomorrow go and buy a second license to play with my wife
and if multiplayer is the same fun i will buy additional licenses for my children
1. 'Test deploy' adds its units to players deploy, when mission is started from editor.
2. "Positional defense" - Division will search best place nearby to defend (often it is a city).
"Hold an area" - Can't be sure, but it seems, that division will go to the specified area and will attack any oponnent encoutered. As soon as division make it to the specified area it will wait for enemies. (The name of command doesnt match it's meaning, sorry) Will take a look on it tomorrow.
3. Healing spell - Yes, I think it is the best way to heal unit.
4. Unfortunately there were no such option, as player-made campaigns in Fantasy Wars. But we added it to the upcoming extension. (It was already out in Russia). There will be Campaign Editor and In-game interface to support user-created campaigns.
5. Same with friendly fractions. We have no such functionality in FW, but we already done it in its extension.

Hope you will enjoy multiplayer. Good luck to your wife.
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