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#31
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No, that works, but you have to clear the trigger again, after it was triggered.
If you have the following for the trigger: Code:
if (("RedIntercept1".Equals(shortName) && active) && (CountAIAirplanes(1) <= maxRedAI)) { AiAction action = GamePlay.gpGetAction("RedIntercept1"); if (action != null) MissionTimer1Int.Restart(); MissionTimer1IntA.Start(); GamePlay.gpLogServer(null, "Intercept 1 triggered ", new object[] { }); //Testmeldung { action.Do(); } GamePlay.gpGetTrigger(shortName).Enable = false; } Code:
if (MissionTimer1IntA.Elapsed.Minutes >= 30) //wieder freischalten des Triggers { GamePlay.gpGetTrigger("RedIntercept1").Enable = true; MissionTimer1IntA.Reset(); GamePlay.gpLogServer(null, "Trigger 1 clear", new object[] { }); //Testmeldung }
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