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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: What should the developers be working on as their top priority | |||
Get SLI /multi threading working |
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16 | 13.01% |
Rework Trees |
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3 | 2.44% |
Improve landscape appearance |
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7 | 5.69% |
Improve clouds |
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6 | 4.88% |
Improve sound |
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1 | 0.81% |
Improve AI |
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27 | 21.95% |
Add/improve missions |
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8 | 6.50% |
Improve Cockpit appearance |
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2 | 1.63% |
Fix the stuttering at low alt |
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31 | 25.20% |
Other |
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22 | 17.89% |
Voters: 123. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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I'm in the single players camp..
Need decent and believable campaigns. AI needs total overhaul. A working communication system, with believable ground control. A dgen campaign within a correct historical setting, (Pilots, awards/medals, skins, etc). Correct method of accounting for kills, shared kills, probables, damaged etc. |
#2
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Other.
Radio commands! To my mind, these are the most buggy things left in the game. They're utterly broken and unintuitive. Fixing these would go a LONG way. I could go without everything else for a long time if they said this was their next fix.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#3
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Uhm...what about realistic aircraft performance?
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Cheers |
#4
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Fix the stuttering, I have been looking at some of the videos that have been posted on this forum and every one that I have viewed show stuttering. They should be getting the game optimised for smooth play before doing any more work on the eye candy. What is the sense in having a sim that can't run smoothly on low settings with systems that the developers have given as system requirements. Lack of smooth game play is the most disappointing aspect of COD for most users.
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#5
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Thats where I'm at too. I wish I could have added more or multi-tiered topics. Poor anti aliasing is starting to really bug me. |
#6
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We should suggest that the developers create some manner of group . . . a "development team" if you would. That way they could allocate different tasks to different teammates according to their skills and the priority of the task.
You could have people working on graphics at the same time others are working on the AI or maps. Someone could be updating flight models while another person was creating new aircraft. Someone could be making new textures while another person was fixing bugs in the code. But alas. . . such an idea would never happen in the real world! ![]() |
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