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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-11-2011, 07:40 PM
katdogfizzow katdogfizzow is offline
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Looks like it would be SpecularLight maybe, changing it did nothing for me(1,2,3 tested) in the confi.ini during a quick test...shot in the dark. Maybe you have to fiddle with diffuse, etc. if it all

Perhaps it needed to be dialed back after it brought all known PCs to their collective knees haha.

Last edited by katdogfizzow; 10-11-2011 at 07:48 PM.
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  #2  
Old 10-11-2011, 07:45 PM
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JG52Krupi JG52Krupi is offline
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Yeah this looked fantastic, hopefully we will get them back!
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Old 10-11-2011, 08:26 PM
skouras skouras is offline
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ok
we are seven of us
who's next
come on come on...
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Old 10-11-2011, 08:35 PM
ATAG_Dutch ATAG_Dutch is offline
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I agree with you chaps.

But I get the feeling (and I know nothing of the technicalities), that things are being juggled around to provide the best overall package, and that various things will be re-introduced or newly introduced as time goes on and average hardware catches up and/or the game is better optimised.

As an example, maybe we can't have the new landscape colours across the whole map plus the gorgeous cockpits without some penalty elsewhere.

Or maybe we need to lose the instrument reflections in order for an improved AA function to be beneficial without a massive performance hit.

I dunno, just a feeling.

Last edited by ATAG_Dutch; 10-11-2011 at 08:40 PM.
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Old 10-11-2011, 08:40 PM
smink1701 smink1701 is offline
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The cockpits are the least of this game's issues.
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  #6  
Old 10-12-2011, 07:10 AM
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correct me if im wrong, but those cockpit shown in the vid, have never seen the light of day in the actual game.
so far i only flew with the bfs and the only gauge which shows reflections is the compass.all the other gauges dont seem to be covered with glass at all.the pits in the vid are gorgeous...but what we had in game wasnt that convincing, and in my view, with the latest beta patch the pits got worse.
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Old 10-12-2011, 07:25 AM
hiro hiro is offline
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Yeah the old cockpits are beautiful . . .


But I'm not worried. Beta has a tendency of beta maxing . . .

Things change.
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  #8  
Old 10-12-2011, 10:47 PM
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i think you need to try digital vibrance?
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Old 10-13-2011, 12:42 PM
justme262 justme262 is offline
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I really wondering if we are all looking at the same thing. Through my monitor with it's brightness, contrast and sharpness settings with my gtx460 and 285drivers it looks like dog shit. Really garish like the cockpit is drawn in 16bit colour.
But those screen shots posted by "Flying Blind" look fine to me. Believe me the cockpits don't look like that on my monitor.

I lost 30fps with the second beta patch. From 60fps to 30fps. Performance is halved and it crashes for the first time ever. And it looks like shit!

I wonder if they have spent too much time and money redoing all the colours and lighting and it going into the game weather we like it or not!

I'm glad I saved a copy of the first beta patch.
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Old 10-11-2011, 08:47 PM
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Quote:
Originally Posted by Dutch_851 View Post
...

As an example, maybe we can't have the new landscape colours across the whole map plus the gorgeous cockpits without some penalty elsewhere.

Or maybe we need to lose the instrument reflections in order for an improved AA function to be beneficial without a massive performance hit.

...
You're probably correct. If not, why else would they spend time fixing something that wasn't broke to start with?
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