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#591
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Thanks for the answers about BoB.
I understand it is a difficult task to answer our questions while having in mind not to promise too much and lay too many things open to the competitors. I'm sure SoW will set a new milestone in the gamebusiness. Keep up the good work. |
#592
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Thanks you for the answers to my questions Oleg...But to clarify one answer about atmosphere modeling...Am I right in assuming that you are modeling the atmosphere (air density and temperature) up to 10,000 meters (and no higher)?
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#593
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I just stumbled over following youtube clip:
I think it really would add enormous atmosphere if we had a bit more communication between the different positions in a bomber. I guess, as in IL2 there won't be four engine bombers flyable but even on twin engine bombers key positions will be the same. The difference will just be the number of gunner positions. I think it really would add something. And it would be great to get a few different accents of actors. Btw will it be possible to "feed" the KI navigator with a course and he'll give instructions on course? At least for offline playing? |
#594
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Yes, it would, thats a wonderful clip. It might be possible to have the 3rd party do most of the work. If Oleg made the architecture open enough...
![]() Most of this conversation couldn't be reproduced but certainly it would be possible to have the rear gunner announce that the plane was "under attack" or that he had "shot down the enemy fighter" or warn of the danger of colliding with a "bomber at 3 O'clock low". Similarly, having generic descriptions of ground targets like "3+ merchants and one destroyer" or "I see another destroyer", would increase immersion and situational awareness. |
#595
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My hopes are, we will have multiplayer-manned bombers in dogfights, too, and hopefully BoB will also include a working VOIP-system, so you don't have to beg people to join TS to achieve basic teamplay.....
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#596
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It would also be neat if one could set a timer so that a formation of AI bombers & escorts would spawn along with the player bombers (the option would appear every x number of minutes).
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#597
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What would be great, too, is that you could hear the pilot's hard breathing while on high g. In some sims it is done this way and it adds a lot of immersion.
Nice to see some Pilot legs and hands, too, as much as some reflexions in the canopy and some imperfection in the canopy glas like scratches, ... of course these features should be turned off by the user in order to get more performance if needed. |
#598
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1 question to oleg
is SOW delayed because 1 its a complex game and 2 that you are also making other bits of the war like north africa and mabey some of the pacific missions so you dont keep us in suppence for as long as now and bring them out in like 2-3 month? thats just my theroy |
#599
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Why can´t everybody quit nagging and suggesting things to oleg regarding this still unfinished project.
What i have heard about oleg is that he has very specific ideas how and in which way something should be done. When HE has finished HIS product the way HE thinks it is well, then we can start to disagree, to nag or to suggest changes, if we have reason. Then oleg will have eventually time to change HIS product. If he starts to regard all the changes and wishes said here SOW will never be ready for sale!!!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#600
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~S~ All Ty Oleg for an awesome game . Theres a list of flyable aircraft in Il-2 thats longer than my arm . My question is this ..Why are these planes left off the " list " F4U-4 Corsair , F8F Bearcat , and F7F Tigercat . These aircraft flew and were in combat squadrons . The -4 Corsairs were an improved version and did see considerable service . F7F`s also were deployed as nightfighters off Okinawa . As far as the F8F , they were aboard USS LANGLEY as the atomic bombs were delivered . Is there a reason these fine birds are not available in the game ? Thanks for your time . Keep up the GREAT work ~S~ VF19 NAPALM (VF19 Commanding Officer )
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