Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

View Poll Results: New Revi gun sight vs old.
I like the new patch Revi gun sight 35 58.33%
I like the old patch Revi gun sight 25 41.67%
Voters: 60. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 10-06-2011, 09:47 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by Sternjaeger II View Post
no, I mean in real life the size of the reticle doesn't actually change.
Yes, I can't access YouTube from work but there are a few videos floating around that demonstrates this from actual working Revi gun sights.

The actual reticule size is fixed and as you move closer to the sight the reticule "appears" to get smaller. This is how aiming was actual done, the pilot would lean forward to aim, in some cases (Bf-109 pilots) they would rest their face against the sight when aiming, hence the padding on the sight.
Reply With Quote
  #2  
Old 10-06-2011, 10:18 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Codex View Post
Yes, I can't access YouTube from work but there are a few videos floating around that demonstrates this from actual working Revi gun sights.

The actual reticule size is fixed and as you move closer to the sight the reticule "appears" to get smaller. This is how aiming was actual done, the pilot would lean forward to aim, in some cases (Bf-109 pilots) they would rest their face against the sight when aiming, hence the padding on the sight.
And obviously they hence could not lean to the right side even if they had to (their nose would have been in their way) - which they did not. This again shows clearly why we need binocular view for revi sights (particularly for those gunsights that are off centre) and not monocular as we have now.

See this thread:
http://forum.1cpublishing.eu/showthr...278#post270278

This is how it should look like. The explanation is a bit misleading. Actually as the right eye fully gets the image of the whole circle (when looking with the right eye throught the sight) the brain just superimposes the image seen by the right eye to that seen by the left side. So even if only the right eye looks through the gunsight the pilot still would see the whole circle and not half of what we have now. (it's not that suddenly by looking with one eye only through the gunsight the left side of the right eye would have gone blind ...)

Last edited by 41Sqn_Stormcrow; 10-06-2011 at 10:29 PM.
Reply With Quote
  #3  
Old 10-07-2011, 02:06 AM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
And obviously they hence could not lean to the right side even if they had to (their nose would have been in their way) - which they did not. This again shows clearly why we need binocular view for revi sights (particularly for those gunsights that are off centre) and not monocular as we have now.

See this thread:
http://forum.1cpublishing.eu/showthr...278#post270278

This is how it should look like. The explanation is a bit misleading. Actually as the right eye fully gets the image of the whole circle (when looking with the right eye throught the sight) the brain just superimposes the image seen by the right eye to that seen by the left side. So even if only the right eye looks through the gunsight the pilot still would see the whole circle and not half of what we have now. (it's not that suddenly by looking with one eye only through the gunsight the left side of the right eye would have gone blind ...)
Thats why the German sights were predominantly off centre so the pilot could steady himself more, well that's what I've read.

But the problem we have here is that we're flying a simulator based on a 2D image (i.e. the screen image). To get same effect you would need to go to the lengths of building an actual cockpit or get those stereoscopic glasses.

Last edited by Codex; 10-07-2011 at 02:22 AM.
Reply With Quote
  #4  
Old 10-07-2011, 02:29 AM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

Without further looking, I voted "the new one". Just out of principle, in order to annoy the graphX whiners who made us pay so dearly in this game...

Same goes for any future polls on graphics - I'll vote "keep", no matter what, until the important issues are fixed.

P.S.: And, judging from the results, you won't get your way right now. Hehe. The good thing about polls is: You can vote only once, whereas you are free to to open x threads like "omfgz0r, the texture on the leather cushion in the Me109 is too lime-brown!!!!111" (The real cushions had the usual german quality assurance sticker: 'Leather is a natural material. Any deviation from a given shade of brown is not a sign of a faulty product. Reports on this WILL result in an investigation by the GeStaPo').
Reply With Quote
  #5  
Old 10-07-2011, 08:53 AM
Sternjaeger II Sternjaeger II is offline
Approved Member
 
Join Date: Apr 2011
Posts: 1,903
Default

guys, guys, hang on a second... here are two videos I found:



http://www.youtube.com/watch?NR=1&v=EayasHQYEGM

the curious thing is that when moving the camera back the reticle will look to increase in size, but when zooming out it will stay the same size..

I wonder if it's a camera thing then.. Last time I lit up the GGS gunsight I have to show it to a friend I vividly remember how the perception of the gunsight reticle was the same, the only thing changing was the clearance around it. It's like saying to watch the same image through a camera diaphragm that opens up when you move closer and gets narrower when you move back, but the reticle size stays the same. I will try my other RAF gunsight at home over the weekend and will let you know (and possibly make a video too!)


Uh and the pads were not meant to allow pilots to put their face on it, they were just crash pads.

Last edited by Sternjaeger II; 10-07-2011 at 08:59 AM.
Reply With Quote
  #6  
Old 10-07-2011, 10:04 AM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Just a note on the German sights- if you find the reticule too bright, make sure you dont toggle illumination, but instead increase it. Unlike the British planes (iirc) there is a slider, so you can have brightness at about 5% at night, for example.

Last edited by GraveyardJimmy; 10-07-2011 at 10:08 AM.
Reply With Quote
  #7  
Old 10-07-2011, 06:09 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Codex View Post
Thats why the German sights were predominantly off centre so the pilot could steady himself more, well that's what I've read.

But the problem we have here is that we're flying a simulator based on a 2D image (i.e. the screen image). To get same effect you would need to go to the lengths of building an actual cockpit or get those stereoscopic glasses.
Actually I think Lixma's proposed solution would be not too far off what a German pilot would have seen. For convenience I repost it here. Remember: When looking through the recticle with the right eye the right eye will see the full image of the circle (the right eye won't suddenly turn blind on its left side just because if looks through a recticle). The left eye being open will see what the left eye will see. The brain always superimposes both images and merges it to one so that as a consequence a German pilot would see the full circle over the point at which he looks with both eyes. So I think Lixma's image is quite right and would be anyway much more realistic that what we have now so implementing this would be moving in the right direction.

Reply With Quote
  #8  
Old 10-07-2011, 09:02 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

That just looks funky. Honestly I don't have any problem with the current Revi. Just lean over.
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #9  
Old 10-07-2011, 09:10 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Well a lot of ppl have problems with the revi. Particularly because it is unrealistic.
You consider it funky because in daily life you do not have experience with a revi. But for pilots it was not funky. And only because you do not have this experience (with all respect here dont get me wrong) it does not mean that it is wrong. It is in fact just a matter of understanding and seeing the truthfulness in it and then get used to it.

As it is currently it is
- unrealistic
- for others maybe acceptable
- for many difficult


With proposed solution it would be
- realistic
- for the many no longer difficult and still acceptable for the others as functionality would remain and even improve
- it may though look funky to some who have some difficulties understanding the concept of binocular view.

So summa summarum new proposed solution offers more advantages AND is more realistic.

Last edited by 41Sqn_Stormcrow; 10-07-2011 at 09:12 PM.
Reply With Quote
  #10  
Old 10-07-2011, 09:21 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

My guess is that instead of making some kircky request we shld instead wait for devs to complete the game following their own idea. This will prevent from having a patchwork for game with some feature à la IL2 1946 and some in the path of CoD high reality standards.

Let them do what they think first.

Storm the image you posted does not fit what i see in RL. Both left and right eyes has some overlapping due to facial geo.

Where is Raaid, our expert in that field ?

Last edited by TomcatViP; 10-07-2011 at 09:24 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:43 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.