Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #161  
Old 10-06-2011, 11:23 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by luthier View Post
Cockpit colors stay.

I think you just need to get used to them a bit, or not play at high noon for a while.



Check your anti-epilepsy, did it turn on by itself by any chance?

We don't see a severe performance hit ourselves on any of the hardware we are running it on so far.
i dont have anti epilepsy filter enabled and after this frustrating beta beta patch i only have a third of the fps i used to have with the previous beta patch.
__________________
Reply With Quote
  #162  
Old 10-06-2011, 11:33 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
Approved Member
 
Join Date: Mar 2011
Location: Windsor,UK
Posts: 864
Default

Quote:
Originally Posted by RCAF_FB_Orville View Post

please for the love of all that is holy[/I] (lol) do not make this landscape final, it is a step back from previous beta IMO, too garish in parts. That neon craziness is creeping in again. The previous landscape was getting close to nailing the English landscape.
Could'nt agree more,the last Beta had the landscape nailed IMO,please resort back to the last landscape textures/colouring.
__________________
http://i1098.photobucket.com/albums/g374/fastted/82%20Squadron%20Banner.jpg

Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy!
Reply With Quote
  #163  
Old 10-06-2011, 11:59 AM
ChicoMick ChicoMick is offline
Approved Member
 
Join Date: Apr 2011
Location: Norwich UK
Posts: 51
Default

Thanks for patch + hotfix Luthier and team.

Everything running great, never had too many probs anyway. Sounds and colours great imo. All good..... except of course AI commands .... looking forward to that fix whenever but appreciate you must fix everyone else's performance probs first.

Keep up great work.
__________________
ASUS P6X58D MBoard
i7 950 3.07GHz O/C @4Ghz
Corsair H100 water cooled
ASUS GTX 570 1280MB
6GB Patriot DDR3 Mem
Realtek High Definition Audio
Asus 27" 3D Monitor
Win 7 64 bit Professional
Track IR5
Saitek AV8R-01
Reply With Quote
  #164  
Old 10-06-2011, 12:36 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by David198502 View Post
i dont have anti epilepsy filter enabled and after this frustrating beta beta patch i only have a third of the fps i used to have with the previous beta patch.
Hey dude, have you redownloaded the game?

Have you checked the config to make sure epilepsy is set to 0?
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #165  
Old 10-06-2011, 12:36 PM
ATAG_Striker ATAG_Striker is offline
Registered Member
 
Join Date: Oct 2011
Location: ohio
Posts: 14
Default

Quote:
Originally Posted by CWMV View Post
I did.
Took off, had a 5 minute furball at full power + war emergency and came home without once even looking at oil/coolant temps.
Lo and behold, everything is nice and cool immediately after the fight.

heck cant even manipulate the rads without turning off radiator automation.
ya i was at 5000 meters plus and they were working might wanna try that alt plus they might be waiting for a certain tempeture as well
Reply With Quote
  #166  
Old 10-06-2011, 01:50 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

No performance problems to report. I like the new cockpit rendering, sound and changes to haze, spotting distant ac, etc. The terrain colouring seems too vibrant compared with Beta 1, somwhere between Beta 2 and Beta 1 would be about right for me. I tweaked 'digital vibrance' in Nvidea CP to peg the terrain tones back.

Excellent work and many thanks Luthier and team.

BTW, you do know that whilst you have included Boost enable/disable for the Spits - engaging Boost does nothing for the Mk1's and the MkII's are banned from most servers.
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #167  
Old 10-06-2011, 02:46 PM
Bpdslayer Bpdslayer is offline
Approved Member
 
Join Date: Apr 2011
Posts: 27
Default

I'm running the game on 2560x1600, I play the game on mostly high settings (i use high textures, medium trees, the rest are highest settings), no AA, and I was getting about 30 fps flying low in the london sightseeing misson, a record high. For me the stutters have almost all but disappeared. In previous beta i was getting about 15-20 fps flying low, and with stuttering. So in my experience this beta was a drastic improvement. The clouds and particle effects still lower my framerate badly (down to 9 fps at lowest), so I hope there is something the dev team can do about it. Good work Luthier and team, I think you guys have made much progress!

BTW i'm using 285.38 Nvidia drivers. SLI enabled, but dunno if it is working in the game. I just leave it on because i play battlefield bc2 alot and need the SLI for that.

Oh yeah, before installing i cleared the cache. And I did use the hotfix posted for the beta 2.

Anyone else seeing similar improvements?
Reply With Quote
  #168  
Old 10-06-2011, 04:02 PM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

This Sim is best shape on his history, i got very good FPS. Steady 60FPS with Vsync, even over London, allmost all highest, texture is High not Orginal, no Grass, and building details is med, SSAO off. Some stuttering there and there but not so bad anymore. Really happy with patch, i hope we see working AA soon. Just checked with Afterburner too, my both GPU's was good use, so there is working crossfire. First i got problems, then i remembered delete ubi logo. Good work Luthier and co. keep up good work.

Why we dont get seperate shadows to cockpit, they are so nice but landshadow flickers so much i cannot use them and get mu FPS to half over London.
Put mirror to off by default.

New menu music is really good.

Kankkis

Last edited by Kankkis; 10-06-2011 at 04:33 PM.
Reply With Quote
  #169  
Old 10-06-2011, 05:12 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

Quote:
Originally Posted by seaeye View Post
Can anyone say if the AI radio system is working? Any consideration for the SP players? I've just got into ROF, what a wonderful sim. One day I am sure this will be just as good. Keep those updates coming, I will wait for the official patch I think.

I prefered the previous cockpit colours (judging by user screen shots), it's a shame to lose them to what you say will stay Luthier...
hopefully CloD won't take two years to create a similar SP experience... great game, but yeah, took a while with the patches. shows what continued dev involvement can do for a game.
__________________
specs -
OS - Win7 64 bit
CPU - Intel Core2duo x6800 OC@3.2ghz
MOBO - MB-EVGA122CKNF68BR
RAM - ddr2 6gb @800mhz
GPU - nVidia geforce GTX 280 1gb
Reply With Quote
  #170  
Old 10-06-2011, 05:41 PM
Space Communist Space Communist is offline
Approved Member
 
Join Date: Jun 2010
Posts: 194
Default

I just flew the London Attack mission and engaged some 109s, and the insane rolling behaviour has been eliminated! Their flying seemed much more natural than before.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.