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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 10-06-2011, 02:16 AM
moxy moxy is offline
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~S~

All lighting objects no longer function on my self written missions.
IE runway lights, signal lights, etc. (haven't tried to re write yet).

Crash/explosion freeze.

On the good side, 110 dive speed, and more audio

Moxy

Q6600 OC 4gz, 5770, 8g ram, win 7, cat 11.9
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  #122  
Old 10-06-2011, 02:30 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
seriously ??
my online skins are around 150kb
How?
I know the "Save for Web and Devices" menu in PS, but is causes quality degradation. I can only save such a small size, if the jpeg quality is only 40%... Maybe worth a try. From a distance might not be seen.
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  #123  
Old 10-06-2011, 02:38 AM
1PL_Lucas 1PL_Lucas is offline
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One thing about the terrain:

If you guys are introducing new ground textures, please change also the color of the "low res" ground textures which are being displayed "outside" of the "hi res" textures with all the detail and bump maps. Now it just looks bad - to have a dark green terrain under the plane and bright textures from the original game around them.

Lucas
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  #124  
Old 10-06-2011, 03:20 AM
NedLynch NedLynch is offline
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Quote:
Originally Posted by TheGreekGR View Post
1st. Oil and water rads not controllable in the E4 and E4b !!
2nd. The game crash if you got efect to MEDIUM or more, you can play only to LOW

I just play 2 hours, if i found something more i will tell you!!
Confirm the crash bug, explosion on ground and at times in mid air. Turning effects off/low solves it. Needs fixing asap, since a visual feedback of if and how you are hitting the enemy and if and what liquids he is streaming is rather important.

Oil and water radiator automation default toggle key is "R".
Prop pitch automation key needs to be mapped by the player, but once mapped it works. That is a good thing.

One very surprising and to me rather important thing I just experienced is the following:
As flight leader (been trying TEF DC) I normally, and this is in the instructions by TEF as well, had to take off in autopilot for the flight to recognize me and form up on me.
After this patch I thought I'd give it a try and take off manually and what do you know....the flight did not follow the waypoints automatically but formed up on me. This is a big step in the right direction .

I do like the new landscape a lot, cockpit was better imo with the previous beta patch, sounds are generally better, german radio sounds better to me while at the same time the british radio is even more garbled.

Without effects/ low effects I did not notice a change in fps, with effects to medium (while the game didn't crash) I noticed a hughe performance hit as I for example was looking at an enemy bomber streaming all kinds of liquids while going down.
But since this is another beta you can be sure the effects issue will be resolved, it will certainly not remain like this.

All in all for me a good step in the right direction.

Devs, drop support for xp, microsoft did a long time ago, this seems to be causing you problems that are otherwise avoidable and if someone says you have to keep xp support because it says so on the box, keep in mind that manufacturers change their products without notice as they deem necessary all the time and have the right to do so if they see it as a needed step to improve their product.
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  #125  
Old 10-06-2011, 04:14 AM
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jamesdietz jamesdietz is offline
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[QUOTE=Warhound;344459]Game locked up while flying quick mission "German Attack - Bridge"
Happened while doing a low level looping over Ramsgate in 3rd personview as the buildings occupied the whole screen (flying spit IIa).
No crashlog was generated as I had to ctrl-alt-del out and force the .exe to close, mouse stopped working even in windows so had to use the keyboard.
Not had this happen for months so fear it's related to this beta.
Running ATI catalyst 11.5, HW specs in sig

Ditto!
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  #126  
Old 10-06-2011, 04:58 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Tree_UK View Post
So how many weeks are we going to have to wait this time for a fix for another broken patch??
You didn't get a broken patch you got a beta patch, if they didn't think there were bugs they would have released it as a production patch and everyone would have no choice but to use it, you can turn down effects to low, then if you feel like it you can continue testing the beta patch, if not you can always wind it back... Oh I'm guessing two
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  #127  
Old 10-06-2011, 05:06 AM
NedLynch NedLynch is offline
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The flight following the leader only seems to work in an escort mission, in a "normal" mission it's still auto pilot take off.
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  #128  
Old 10-06-2011, 05:50 AM
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sorak sorak is offline
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Quote:
Originally Posted by VO101_Tom View Post
The graphic part basically like, but have a problem with it. This is not a bug, but a bad decision: the metal parts of the aircraft does not seems metal. Not glossy, like a piece of paper. In such a sunny day is should be much stronger edge-lights and reflections. It is very visible difference when you compare with a photograph.
Also the grass leaves shouldnt bend so much pass 76 degrees angle.. Unless rolled over or stepped on. In photo graphs grass is fluid and grass like.
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  #129  
Old 10-06-2011, 05:52 AM
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sorak sorak is offline
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Has anyone noticed that you can now see the pilot move with the physic forces of your plane when you view it from external views? Or did this allways happen?
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  #130  
Old 10-06-2011, 06:17 AM
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David198502 David198502 is offline
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Default no improvement at all...

ok took a second look at the betabeta patch....
in comparison to the last beta patch:
colours:
-the colours of the landscape did not improve
-the colours of the cockpit are worse
-the colour of the sea was better in previous beta

performance:
well i expected that we could see the faster rendering luthier mentioned with the new graphix engine.....on my rig its a big step backwards.
its not smooth at all anymore, at the settings i use to fly where i have normally 50-60fps over land.i dare to say not really playable.i didnt even measure fps with this patch as its apparent enough that its way worse than before.

ppitch of the E4:
well its good that one can sitch between automatic and manual pp.
-but the manual pp doesnt work like before.its much slower....it takes approximately 8-10 seconds for a whole circle on the gauge.so its again pretty useless
-besides it doesnt stop in-/decreasing when you stop hitting the button.it just keeps changing for some seconds until it comes to a stop

crosshair of the E4(and maybe other planes):
-its barely visible anymore when flying at sunny hours

landscape:
-suddenly i have no buildings anymore, with buildings amount on high
-strange shorelines appear in rivers

this beta is really a dissapointment.i know its a betabeta, but i was expecting an improvement to the beta and maybe some positive surprises.
(something like the sunlit borders of clouds luthier claimed to be ready two patches ago?)i was also expecting at least a slight increase in performance, as this new gfx system is supposed to be faster!?
i was expecting that the really good steps made with the beta would remain and that some other stuff would have beeing tweaked in the right direction.
instead everything went worse...
i go back to the beta patch and really hope that they are capable of improving the engine and the game, but this is like a bad joke
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Last edited by David198502; 10-06-2011 at 06:23 AM.
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