Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #51  
Old 09-29-2011, 06:37 AM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

Flying in a G50 over the Chanel nothing special and crash of steam....
Attached Files
File Type: zip 29_09_11__08_30_33_3368_991.zip (229.1 KB, 0 views)

Last edited by senseispcc; 09-29-2011 at 06:37 AM. Reason: Correction
Reply With Quote
  #52  
Old 10-01-2011, 06:11 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default CoD game crashed while online

During multiplayer play on Repka server.
Attached Files
File Type: zip cppcrash.zip (1.95 MB, 2 views)
__________________
Reply With Quote
  #53  
Old 10-02-2011, 03:22 AM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default CoD game crash while online again

This time on the ATAG server. Had been flying for approx 45 minutes when the game crash occurred during a dogfight.
Attached Files
File Type: zip 01_10_11__23_16_30_332_754.zip (251.9 KB, 1 views)
__________________
Reply With Quote
  #54  
Old 10-05-2011, 04:34 PM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

I have edited the original post. I put Luthier's specific instructions for crash logs that he posted in the beta patch update thread. Instead of uploading them on the forum please send them to the email so they arrive directly to Ilya himself.
Reply With Quote
  #55  
Old 10-05-2011, 06:09 PM
tomandre81 tomandre81 is offline
Approved Member
 
Join Date: Nov 2009
Posts: 75
Default Crash on crash

Hehe when I crashed over france in freeflight with my messerschmith the game crashed aswell. Cant find any crash-dump file like explained though.

I had installed todays patch (5 october). The previous patch worked like charm with no crash.

XFX HD Radeon 6950 2 gb ram

6 gb RAM (1600 mhz)

i7960 3,6 ghz

win 7 64-bit pro
Reply With Quote
  #56  
Old 10-05-2011, 06:11 PM
Tree_UK
Guest
 
Posts: n/a
Default

This new Patch as killed the game, any explosion locks game up, no crash dump files.
Reply With Quote
  #57  
Old 10-05-2011, 10:12 PM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by Phazon View Post
I have edited the original post. I put Luthier's specific instructions for crash logs that he posted in the beta patch update thread. Instead of uploading them on the forum please send them to the email so they arrive directly to Ilya himself.
Thanks for posting this Phazon. Here is the email and attachment I emailed to Luthier:

Hi Ilya,


Please find attached my latest PC crash with the latest 15866 beta. I am currently using the recent Nvidia beta driver: 285.38 Both PC crashes occurred while flying the Quck Mission Free Flight. The first occurred when I impacted a building in my Spitfire IIa, the second when I baled out of my Hurricane Rotol -- the plane was still in the air and had not yet hit the ground.


These are my system specs:

i7 920 @ 2.67 MHZ, Win 7 64-bit, 12 Gig DDR3, Nvidia GTX 560 Ti x 2 SLI, Microsoft Sidewinder FFSB2 joystick, CH PRO Throttle, CH Quadrant, CH Pedals, Track IR 5


Please don't hesitate to contact me if you need any further information.


Best regards,


Dave "Snapper" Rilstone
Attached Files
File Type: zip cppcrash.zip (369.6 KB, 1 views)
__________________
Reply With Quote
  #58  
Old 10-06-2011, 01:38 PM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Patch Beta 2 + Hotfix

Using no head tracking of any kind I ran into this issue :

The cockpit view intermittently goes to the seat and return back to the front.

Then had a crash and report, here is the crash report and conf.ini :

Code:
[BOB]
EpilepsyFilter=0
AntiEpilepsy=0

[window]
  DepthBits=24
  StencilBits=8
  DrawIfNotFocused=0
  SaveAspect=0
Render=D3D10_0
width=1920
height=1200
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
  speed=100000
  localPort=27015
  serverName=My Server
  serverDescription=IL-2 Sturmovik: Cliffs of Dover
  serverInfo1=
  serverInfo2=
  serverInfo3=
  serverInfo4=
  VAC=1
  maxPlayers=16
  socksEnable=0
  socksHost=
  socksPort=1080
  socksUser=
  socksPwd=

[Console]
  IP=20001
  UseStartLog=1
  WRAP=1
  PAUSE=1
  HISTORY=1024
  HISTORYCMD=1024
  PAGE=20
  LOG=0
  LOGTIME=0
  LOAD=console.cmd
  SAVE=console.cmd
  LOGFILE=log.txt
  LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=3
MeshStaticsDetail=1
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=7
vgVoice=7
vgMusic=7
Attached Files
File Type: zip 06_10_11__14_45_01_1980_328.zip (192.6 KB, 0 views)
Reply With Quote
  #59  
Old 10-06-2011, 05:21 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

this should be it

http://www.mediafire.com/download.php?l1c9uz2rund0b4u

I was play testing after figuring there might be a conflict with Divx.

specs are

gtx 460 1 gig
win7 home edition 32 bit
4 gigs of ram
everything graphic wise set to medium.

Last edited by 1.JaVA_Sharp; 10-06-2011 at 05:25 PM.
Reply With Quote
  #60  
Old 10-06-2011, 10:17 PM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

My crash files from earlier today on the ATAG server.
i72600K/GTX580 (drivers 285.27)/8gigs/Win7 64bit.

http://www.mediafire.com/?rwn3pqqyj64shqq
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.