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#51
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Flying in a G50 over the Chanel nothing special and crash of steam....
Last edited by senseispcc; 09-29-2011 at 06:37 AM. Reason: Correction |
#52
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During multiplayer play on Repka server.
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#53
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This time on the ATAG server. Had been flying for approx 45 minutes when the game crash occurred during a dogfight.
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#54
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I have edited the original post. I put Luthier's specific instructions for crash logs that he posted in the beta patch update thread. Instead of uploading them on the forum please send them to the email so they arrive directly to Ilya himself.
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#55
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Hehe when I crashed over france in freeflight with my messerschmith the game crashed aswell. Cant find any crash-dump file like explained though.
I had installed todays patch (5 october). The previous patch worked like charm with no crash. XFX HD Radeon 6950 2 gb ram 6 gb RAM (1600 mhz) i7960 3,6 ghz win 7 64-bit pro |
#56
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This new Patch as killed the game, any explosion locks game up, no crash dump files.
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#57
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Hi Ilya, Please find attached my latest PC crash with the latest 15866 beta. I am currently using the recent Nvidia beta driver: 285.38 Both PC crashes occurred while flying the Quck Mission Free Flight. The first occurred when I impacted a building in my Spitfire IIa, the second when I baled out of my Hurricane Rotol -- the plane was still in the air and had not yet hit the ground. These are my system specs: i7 920 @ 2.67 MHZ, Win 7 64-bit, 12 Gig DDR3, Nvidia GTX 560 Ti x 2 SLI, Microsoft Sidewinder FFSB2 joystick, CH PRO Throttle, CH Quadrant, CH Pedals, Track IR 5 Please don't hesitate to contact me if you need any further information. Best regards, Dave "Snapper" Rilstone
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#58
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Patch Beta 2 + Hotfix
Using no head tracking of any kind I ran into this issue : The cockpit view intermittently goes to the seat and return back to the front. Then had a crash and report, here is the crash report and conf.ini : Code:
[BOB] EpilepsyFilter=0 AntiEpilepsy=0 [window] DepthBits=24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1920 height=1200 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=4 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=3 MeshStaticsDetail=1 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 vgMaster=7 vgVoice=7 vgMusic=7 |
#59
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this should be it
http://www.mediafire.com/download.php?l1c9uz2rund0b4u I was play testing after figuring there might be a conflict with Divx. specs are gtx 460 1 gig win7 home edition 32 bit 4 gigs of ram everything graphic wise set to medium. Last edited by 1.JaVA_Sharp; 10-06-2011 at 05:25 PM. |
#60
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My crash files from earlier today on the ATAG server.
i72600K/GTX580 (drivers 285.27)/8gigs/Win7 64bit. http://www.mediafire.com/?rwn3pqqyj64shqq
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