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#9
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Possible are:
AircraftType.DiveBomber AircraftType.Bomber AircraftType.AmphibiousPlane AircraftType.TorpedoBomber AircraftType.Transport AircraftType.BNZFighter AircraftType.Fighter AircraftType.Glider AircraftType.HeavyFighter AircraftType.JaBo AircraftType.SailPlane AircraftType.Scout AircraftType.Sturmovik AircraftType.TNBFighter AircraftType.UNKNOWN So the only way is to test all playable planes with GamePlay.gpLogServer(null, "AircraftType: {0}", new object[] {(actor as AiAircraft).Type()}); Example using System; using System.Collections; using System.Collections.Generic; using maddox.game; using maddox.game.world; public class Mission : AMission { public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex) { base.OnPlaceEnter(player, actor, placeIndex); GamePlay.gpLogServer(null, "AircraftType: {0}", new object[] {(actor as AiAircraft).Type()}); } } and so test which type a plane can be and then divide it into groups. Last edited by FG28_Kodiak; 10-02-2011 at 10:04 AM. |
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