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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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seems that i'm not really understanding the builder...
so I created an airfield over the pre-existing one on the map. then I added airfield-points to it. When creating a spawn area now near it, the points arent used until I create a runway to the airfield. But those yellow markers appearing on the landscape ground are not very pretty and I can't move or rotate them. ![]() @snafu: when I create a spawn area and ctrl-rightclick it is deleted. maybe we misunderstand. I also can't create runways to spawn areas. I can only create runways with ctrl-B when i created an airfield before. I couldn't find the tutorial in your forum. Only the Liegeplatz-example. But this is not helpful so far. ![]() greetings zwiebacksaege |
#2
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Yes, spawnpoints and runways are related to an Airfield object, not a SpawnPlace/Area object.
You can rotate a runway and its yellow signs via numpad keys as other objects. To place spawnpoints correctly assign a Branch key in Game Controls Settings in Builder section. Place your SpawnArea object closer to your new airfield object than to the original one to make planes use the new spawnpoints. If you do not place any spawnpoints on a new airfield the planes are spawn on its external circle if a runway exists on the airfield OR on internal circle if a runway does not exist on the new airfield. Circles radius can be edited in FMB or even further in notepad to match the available area. It is easier to check out others' missions to see how this is done (e.g. try 2 stillborn's missions). Last edited by Ataros; 09-30-2011 at 11:00 AM. |
#3
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Very nice... That's a describtion i can work with. But it seemed to me as if the yellow marks on the ground dont care about how i rotate the runway. But i will test more.
Thanks a lot for the help. |
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