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#21
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Wouldn't a Mac-version also run, with minor modifications, under Linux?
Afaik the actual Mac-OS is based on unix/linux.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#22
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CoD has dependencies on DirectX and .NET. Porting it to other OSes would require lots of changes, and size of non Windows market segment won't justify that.
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#23
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GPU drivers for MacOSX don't deliver as much gaming performance as the Windows/Bootcamp drivers do. This is my experience with Snow Leo and an ATI 4850 in a 27" i5 iMac. Apples biggest priority for MacOSX is stability, not gaming performance.
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#24
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#25
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well, even tough 10% of market is (according to OP) mac OS, from experience, people who buy Mac's are not into pc gaming, so if in regular windows we have 0,01% users intersted in clod, we would have something like 0,001% mac users interested in playing COD.
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#26
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I'm all for it. Mac users are a small percentage of PC users but those with buying power and who traditionally are used to pay for their media. Just saying, World of Planes will be for the Mac as well.
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#27
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With the same argument you could as well justify a special homoversion of this game as they have incredibly buying power too... ![]() And honestly, I dont think the imac user has pumped more money into his system than the nerd with all his peripherals. |
#28
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While Steam runs on a mac it doesn't run on Linux. So the Linux argument falls flat from the beginning.
Also the game uses dx and .net as someone already mentioned. The performance after a port would be miserable at best. Also while apple prevents it's OS from being used on real computer hardware (or even within VM's) this is not so for Windows. Just buy a copy and install it. Mac is a very limited ecosystem and, aside from other things, absolutely not made for gaming. At this point it doesn't make sense to port the game to mac, especially since many of the peripherals aren't compatible either. If the publisher thinks it will repay itself then it would've been done already. So it's pointless to discuss it here. |
#29
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Why not simply install Windows and run it in Windows? Also to the OP: even if macs were 10% of the global pc market (which I highly doubt, no hate involved, I just doubt it is that high), let's not forget that flight sim enthusiasts represent a very small fraction of the overall "gaming market", which is also a fraction of the total pc market. So a small % of a slightly bigger % of one tenth of of the global market is just too small. Not worth it. |
#30
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The number of people who are actually playing CloD is quite low. So low that the three main forums dedicated to CloD have the same 15 people posting in all of them, and little else.
Converting to Mac would take time and money. Even if they paid some other company to do it, there is still the money issue. The number of Mac owners who would play this are probably countable on one hand. It's just not worth it, hence there being almost no games for Mac. |
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