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#841
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Thanks for the answers, SaQSoN and Romanator. Appreciated
![]() I've noticed that whenever the torpedo doesn't hit near a 90 degree angle, sometimes it won't even take down a destroyer. I think it is related to angle but I'm not sure. can anyone clarify? Another question is whether hitting the same area repeatedly does more damage than hitting separate areas. For vanilla and/or UP, this information would be nice to have ![]() For instance the carrier damage models are great (I only fly UP, so I'm not sure if it's their modification) for carriers. They get craters making take-off hard/impossible, and they list, and all that. And if anyone could point me to statistics about how many torpedoes it took to take out ships in general, I'd love to read about it. I'm trying to figure out the actual effectiveness of torpedo bombing! Thanks again! |
#842
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Thanks, I wasn't aware that you could use trim to steer on level stabilizer. I was thinking maybe an AI pilot who would take care of overflying the target himself, so that the bombardier didn't have to make so many corrections.
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#843
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Hello, new to this forum and very late making this inquiry. I realize this will most likely not rank as a high priority item, but might you include a toggle option in the set up to have the option of close in 'twist and turn' combat, B&Z, or random (with 3-way toggle) while flying offline?
I've found that if I fight any AI aircraft whose performance is greater than the one I'm flying, it will not engage in classic dogfighting, but always climbs away to begin the B&Z. This prevents one from ever knowing how the planes compare in close while flying offline. I hope you will consider including this option in the future at some point, as it would greatly increase the quality of the AI offline experience for those wishing to see how the aircraft compare in close in fighting while flying offline. Thanks for all the great work, love Il-2 and would love to see this feature in the game. Respectfully, Pugo3 |
#844
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P-51A (as flown by the Air Commandos in Burma) and P-47N comes to my mind
Quote:
By the way, am I the only one who thinks that the ground is way too rough? It's nearly impossible to taxi around outside runways without nosing over. It's unrealistic, since forward airfields were usually just open stretches of land and aircraft were able to operate from them. |
#845
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#846
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NOn ho ancora capito il problema avengers perche no?
Perchè no i Kate o i Swordfifish? Sarebbe ben averli a bordo delle portaerei americane britanniche o giapponesi |
#847
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Ho visto poche missione con SM 79 come mai?c'è qualche problema tecnico o non piace aereo?
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#848
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A squadra Daidalos è molto impegnativo trasformare aereo AI in Aereo Fliable?
Vedo nella lista AI molti aerei della WW II |
#849
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@ aquila26:
modellare un cockpit in 3D Studio MAX è impagnitivo tanto quanto un modello esterno. Quindi ci vuole qualcuno che lo sappia fare bene, e ci vuole tempo. Il Team Daidalos non ha un numero sufficente di modellatori 3D per modellare i cockpit di tutti i velivoli AI presenti nel gioco. Per quanto riguarda l'Avenger, il suo cockpit non può essere aggiunto al gioco per una questione legale tra 1C e Northrop-Grumman.
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#850
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Im qualsiasi modo facciate e quualsiasi decisione prendiate ....
sempre e comunque un grande e sentito grazie |
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