![]() |
#101
|
|||
|
|||
![]()
Yes, I am sure that the more testers the better. I just want to look at the different AI performance per skill level.
I like the SpitII VS the 109 (E , I think). Head-on would do but most any one-on-one mission would do. I guess we would need one mission per AI skill level to try and keep the testing simple. Thanks for your very kind offer. Last edited by buddye; 09-23-2011 at 03:40 AM. |
#102
|
|||
|
|||
![]() Quote:
|
#103
|
|||
|
|||
![]()
you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.
you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this). that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI. |
#104
|
|||
|
|||
![]() Quote:
|
#105
|
|||
|
|||
![]()
Love the new patch and really appreciate the effort but the AI is still porked.
|
#106
|
|||
|
|||
![]() Quote:
You have to set up type of waypoint properly. Lets say You are trying to merge flight of 2*109`s against 2*Huricanes at 3kfeet, paths are meeting head on. You have a few waypoints before merge, create two close waypoints to this merge and set theme for "free hunt" and make sure that its done couple of minnutes before merge.
__________________
![]() Asus P6T V2 Deluxe, I7 930, 3x2 GB RAM XMS3 Corsair1333 Mhz, Nvidia Leadtek GTX 470, Acer 1260p screen projector, Track IR 4 OS ver5, Saitek Pro Flight Rudder, Saitek X52, Win 7 x64 ultimate |
#107
|
|||
|
|||
![]()
i know what we need
we need the guy from Wings of Victory II This sim had the most excellent AI that i.ve seen with true offensive and defensive manouvers based on RL back in 40's actually i'm thinking to reinstall it again... Last edited by skouras; 10-07-2011 at 05:40 PM. |
#108
|
||||
|
||||
![]()
The last beta seems to have made a small improvement ...but it may be my imagination...When I go back to Il-2 it still looks quite a bit better...
I do remember Wing of Victory II- I must have been one of the first to buy it & it was terrible for quite a while esp the AI...bomber formations that turned as if cables were attached to their wings & fighters that did maneuvers that StarWar fighters would have been green with envy. Slowly it got sorted out,if I remember properly it had alot to do with third party volunteers...? The initial version of CloD really reminded me of WoVII,in so many ways...but I've been along for the ride & ( even with low 14-25.FPS) I really love it - the eye candy of the cockpits & shadows is just too much & I find going back to Il-2 mildly difficult , inspite of its much higher, better performance.It still has alot of issues to work on before it grows to a bigger sim ,but Il-2 took a while too... ![]() Last edited by jamesdietz; 10-12-2011 at 03:56 PM. |
#109
|
|||
|
|||
![]()
The 3rd party devs are doing a work on the AI for IL2 1946 with UP as I understand.
In fact, constant improvements in AI are being mentioned. If that is true, the fruit may not be falling too far from the tree. Skouras... Buddye is main stay on the AI performance package for BOB II WOV. He has posted several times in this thread, and might be persuaded at some point to help improve the COD AI performance. You can't get better help than the man that made the BOB II WOV the best AI of any WW2 air combat simulator in my experience. Also, your video is for 2.08 version. There have been an additional 3 patch releases since then. The AI performance was a prominent feature of those releases. http://a2asimulations.com/forum/view...p?f=10&t=21865 I recently reinstalled the BOB II WOV. I was always put off by the lack of a competent mission builder and no multiplayer online game. I think some enthusiasm for the BOB WOV died off a bit with the release of BOB COD, because everyone's expectations are high for the COD. Luthier is staying with it hot and heavy, so those expectations may not be misplaced. Last edited by nearmiss; 10-12-2011 at 05:54 PM. |
#110
|
|||
|
|||
![]() Quote:
|
![]() |
|
|