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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 09-23-2011, 03:38 AM
buddye buddye is offline
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Yes, I am sure that the more testers the better. I just want to look at the different AI performance per skill level.

I like the SpitII VS the 109 (E , I think).

Head-on would do but most any one-on-one mission would do. I guess we would need one mission per AI skill level to try and keep the testing simple.

Thanks for your very kind offer.

Last edited by buddye; 09-23-2011 at 03:40 AM.
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  #102  
Old 09-23-2011, 04:28 AM
IvanK IvanK is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
What did you have in mind? I could fix those up pretty quick...

AI if I remember is same as old IL2, Rookie, Average, Veteran and Ace...

PM if you want them making up and tell me your email address. Let me know which aircraft you want to fly and which enemy AI aircraft you want to fly against. Merge or dead 6? Altitude etc...
Farber since you seem to be able to make these things how do you actually get the AI to engage offensively say on a head on merge ? Every time I make a simple setup the ACE AI just flies right on bye. He will only start some defensive stuff if you wizz a few rounds past him. Even flying directly in front of him has no affect.
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  #103  
Old 09-23-2011, 07:05 AM
adonys adonys is offline
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you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.

you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this).

that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI.
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  #104  
Old 09-23-2011, 06:38 PM
buddye buddye is offline
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Originally Posted by adonys View Post
you can safely bet that the people who worked on IL2 AI's went away, and were not in there anymore to work on IL2CoD's AI.

you can also bet that the new people haven't worked on IL2 CoD more than half-a-year - a year (and most probably there was only one assigned to this).

that's what my almost 10 years game-developing experience tells me when I am looking at the launch/current state of IL2 CoD's AI.
Yes, I agree with your opinion based on my experience. The manpower, skill, and focus were not spent on the AI.
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  #105  
Old 10-06-2011, 11:43 PM
smink1701 smink1701 is offline
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Love the new patch and really appreciate the effort but the AI is still porked.
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  #106  
Old 10-07-2011, 08:31 AM
_79_dev _79_dev is offline
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Quote:
Originally Posted by IvanK View Post
Farber since you seem to be able to make these things how do you actually get the AI to engage offensively say on a head on merge ? Every time I make a simple setup the ACE AI just flies right on bye. He will only start some defensive stuff if you wizz a few rounds past him. Even flying directly in front of him has no affect.
~S~

You have to set up type of waypoint properly. Lets say You are trying to merge flight of 2*109`s against 2*Huricanes at 3kfeet, paths are meeting head on. You have a few waypoints before merge, create two close waypoints to this merge and set theme for "free hunt" and make sure that its done couple of minnutes before merge.
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  #107  
Old 10-07-2011, 05:37 PM
skouras skouras is offline
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i know what we need
we need the guy from Wings of Victory II
This sim had the most excellent AI that i.ve seen with true offensive and defensive manouvers based on RL back in 40's
actually i'm thinking to reinstall it again...


Last edited by skouras; 10-07-2011 at 05:40 PM.
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  #108  
Old 10-12-2011, 03:48 PM
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jamesdietz jamesdietz is offline
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The last beta seems to have made a small improvement ...but it may be my imagination...When I go back to Il-2 it still looks quite a bit better...
I do remember Wing of Victory II- I must have been one of the first to buy it & it was terrible for quite a while esp the AI...bomber formations that turned as if cables were attached to their wings & fighters that did maneuvers that StarWar fighters would have been green with envy. Slowly it got sorted out,if I remember properly it had alot to do with third party volunteers...?
The initial version of CloD really reminded me of WoVII,in so many ways...but I've been along for the ride & ( even with low 14-25.FPS) I really love it - the eye candy of the cockpits & shadows is just too much & I find going back to Il-2 mildly difficult , inspite of its much higher, better performance.It still has alot of issues to work on before it grows to a bigger sim ,but Il-2 took a while too...

Last edited by jamesdietz; 10-12-2011 at 03:56 PM.
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  #109  
Old 10-12-2011, 05:41 PM
nearmiss nearmiss is offline
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The 3rd party devs are doing a work on the AI for IL2 1946 with UP as I understand.

In fact, constant improvements in AI are being mentioned.

If that is true, the fruit may not be falling too far from the tree.

Skouras...

Buddye is main stay on the AI performance package for BOB II WOV. He has posted several times in this thread, and might be persuaded at some point to help improve the COD AI performance.

You can't get better help than the man that made the BOB II WOV the best AI of any WW2 air combat simulator in my experience.

Also, your video is for 2.08 version. There have been an additional 3 patch releases since then.

The AI performance was a prominent feature of those releases.

http://a2asimulations.com/forum/view...p?f=10&t=21865

I recently reinstalled the BOB II WOV. I was always put off by the lack of a competent mission builder and no multiplayer online game.

I think some enthusiasm for the BOB WOV died off a bit with the release of BOB COD, because everyone's expectations are high for the COD.

Luthier is staying with it hot and heavy, so those expectations may not be misplaced.

Last edited by nearmiss; 10-12-2011 at 05:54 PM.
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  #110  
Old 10-12-2011, 05:56 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by jamesdietz View Post
The last beta seems to have made a small improvement ...but it may be my imagination...When I go back to Il-2 it still looks quite a bit better...
I do remember Wing of Victory II- I must have been one of the first to buy it & it was terrible for quite a while esp the AI...bomber formations that turned as if cables were attached to their wings & fighters that did maneuvers that StarWar fighters would have been green with envy. Slowly it got sorted out,if I remember properly it had alot to do with third party volunteers...?
The initial version of CloD really reminded me of WoVII,in so many ways...but I've been along for the ride & ( even with low 14-25.FPS) I really love it - the eye candy of the cockpits & shadows is just too much & I find going back to Il-2 mildly difficult , inspite of its much higher, better performance.It still has alot of issues to work on before it grows to a bigger sim ,but Il-2 took a while too...
This whole scene is very excellent graphics. The problem is.. the distortions are just not acceptable (to me).
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