those of us with a little experience in similar/other coding are still in the dark over many of the objects, methods etc.. A fundamental point is that the average gamer should be able to create quite sophisticated missions from in-game tools
Amen klem, we are looking forward to English-localised FMB documentation and maybe Scripting Tutorials where specific examples are discussed in depth in baby steps.
At present we are only seeing the fin of the shark. Colliding with the tip of the iceberg
Ming