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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How do you use FMB
I use it all the time 40 27.21%
I use it occasionally 57 38.78%
I tried it a few times and didn't like 16 10.88%
I've never tried it 34 23.13%
Voters: 147. You may not vote on this poll

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  #1  
Old 09-22-2011, 01:28 AM
xnomad xnomad is offline
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I've only used it so that I can take off as a blue plane, mainly to test new features or to learn how to bomb or use a different plane's controls.

The Red's have the "Cross Country Mission for this" but I don't like flying Blue plane's with Red markings so I used FMB just to put a blue plane on a runway in France. That is all.

I don't think I'll ever create a mission as I don't like knowing exactly what is on the map it kills the immersion when you know where everything is.
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  #2  
Old 09-22-2011, 03:26 AM
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He111 He111 is offline
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I use it all the time to create my own scenarios, you have to! few scenarios to use.

I also use it to test COD - eg, i created a scenario with 3 Blenheims V 4 109 E1 .. results - GPU drivers crashes all the time .. changed E1s to E3s .. no problems .. does this mean the 4 machine gun 109 has problems or is it the skins ???

My Nvidia GPU driver is 280.26

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  #3  
Old 09-22-2011, 05:25 AM
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Gromic Gromic is offline
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I have used it occasionally in the past but dropped it rather quickly. The lack of documentation is the foremost reason why. 1C really needs to get up to par and "fix" this issue as well.

Yesterday, our dedicated server saw the light of day and I really could use some more official info (as do alot of us) about the hows and wheres. My free time is rather short these days and spending it pulling out my hair is not what I'd like to do with it.

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  #4  
Old 09-22-2011, 06:46 AM
bolox bolox is offline
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voted occasionally.

the need to use C+ scripting to do anything more than very basic functions without any documentation is a big problem for me and does seem to be holding back the release of much in the way of user generated missions campaigns.

the dev shots of what appeared to be an IL2 fmb gave me great hopes that the community would be able to cover 1C's apparent lack of time/ability to create anything other than rather sterile missions/campaigns, to date this is not happening at anything but a snail's pace

there are a few 'clever' people who are making great efforts to understand scripting/triggers (many thanks to you guys doing this stuff) and hopefully this will eventually 'take up the slack' and show some of the great things that seem to be hiding inside this sim
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  #5  
Old 09-22-2011, 08:03 AM
Norseman Norseman is offline
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ZUTI.. pls help them out..
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  #6  
Old 09-22-2011, 08:32 AM
ATAG_Dutch ATAG_Dutch is offline
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Use it all the time, but only in a very minor way, i.e. for setting up particular scenarios, usually to make a video clip or summat, and then only using what I know from old IL2.

Also firmly in the 'need a manual' camp.
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  #7  
Old 09-22-2011, 09:50 AM
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David198502 David198502 is offline
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i really like the FMB....i used it in 1946 and i use it in COD.
but i have to say,...that the old FMB was easier to understand.although the main functions are the same, and also the layout remained.but with the new possibility of scripting, im totally lost.i dont understand a word, if i look at scripts, and never could create one by myself.all i could do is to copy and paste.but i would like to understand how it works, to use the full potential of this feature.
one thing that bugs me most, is that im not even able to start different flights at different times anymore.it was sooo easy in 1946 and now one have to write a script for it....
detailed documentation is really required, but not only for the fmb but also for the planes...
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Old 09-22-2011, 11:34 AM
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Quote:
Originally Posted by Dutch_851 View Post
Use it all the time, but only in a very minor way, i.e. for setting up particular scenarios, usually to make a video clip or summat, and then only using what I know from old IL2.

Also firmly in the 'need a manual' camp.
+1
i use it, but have not much knowledge about it, unfortunately.
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  #9  
Old 09-22-2011, 11:31 AM
KG26_Alpha KG26_Alpha is offline
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Using the FMB most of the time.

Waiting on some more sensible maps to come forth or the map sdk


The scripting side of things is out for me, learning C# or C++ isn't on my list of "things to do" at the moment.
I asked for a more "intelligent" and up to date version of the FMB interface and was told by Oleg it wasn't happening as the "old FMB" worked fine
and wouldn't be made to look and function any different.

Personally after making thousands of missions and campaigns including using Lowengrins DCG for IL2, the new FMB is a mess without a manual,
and the scripting just too much for the average mission builder from IL2's click and fly ability.
I don't expect there will be one for CoD as there never was a comprehensive manual for the IL2 series.

Anyways ...................

Quote:
Originally Posted by Norseman View Post
ZUTI.. pls help them out..
NO please noooooooo

He has single handedly ruined Coop code in IL2 1946 UP3 RC4
Just because he doesn't like CooP's ........... and is not prepared to fix what he's broken it would seem.

http://www.sas1946.com/main/index.ph...,16639.12.html

Last edited by KG26_Alpha; 09-22-2011 at 02:02 PM.
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  #10  
Old 09-22-2011, 11:33 AM
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He111 He111 is offline
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Quote:
Originally Posted by bolox View Post
voted occasionally.

the need to use C+ scripting to do anything more than very basic functions without any documentation is a big problem for me and does seem to be holding back the release of much in the way of user generated missions campaigns.

the dev shots of what appeared to be an IL2 fmb gave me great hopes that the community would be able to cover 1C's apparent lack of time/ability to create anything other than rather sterile missions/campaigns, to date this is not happening at anything but a snail's pace

there are a few 'clever' people who are making great efforts to understand scripting/triggers (many thanks to you guys doing this stuff) and hopefully this will eventually 'take up the slack' and show some of the great things that seem to be hiding inside this sim
+1

Please C1 staff give us a hint how triggers and scripts work etc

.
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.
========================================
.
.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
.
========================================
-oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A
-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
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