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#11
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I run a XFX 7600GT (the factory overclock) and I use the NGO optimized drivers (1.16369). I have an AMD64 3000 and 2 gigs of ram...My operating system is XP Home, and (finally)...the only flashing that I notice is the reflection of mountains in the water (from a distance)...
I used to get a (weird) shimmering in the reflections of the sun in the ocean, but that disappeared a few "NGO" drivers ago...actually the water (ocean/sea) has never looked better on my system (OpenGL, perfect, water-3) The MOST annoying problem I was having with the water (for a loooong time) was the elusive black circle that was hiding beneath my fighter...I could always see it at the edge of my "POV" peripheral vision, but whenever I tried to get a good look at it, it disappeared (poof!). But like the shimmering "NGO" sorted it out...(actually the circle was what introduced me to the "NGO optimsed" drivers...before them I had the problem) Now my only problem is the disappearing reflection of the mountain... ![]() |
#12
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My box:
Q6600; Asus P4k-C; 2GB corsair dominator @1066Mhz; segate baracuda 32MB cache 750GB hd Western Digital 32Mb cach 500gb hd Audigy2 ZX EvGA 8800GTS 512MB (g92) XFX 8800GT 512MB Samsung 226BW LCD panel. running at 1680x1050x32; 8Q aa; 16 aniso filters, water=4, maxed out in all game setings. The only issues i found are the anoying texture flickering, exactly like in the screens and vid above. I ran the game with latest official nvidia drivers plus beta ( 28 ) drivers on both cards. Same flickering with both 8800GT and 8800GTS 512 cards. Last edited by Jaws2002; 01-07-2008 at 06:27 PM. |
#13
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NGO have some really good driver-tweaks for gamers. Did you install the drivers in performance or compatibility mode? |
#14
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Just tested the NGO 1.16369 with compatibility-installation.
The texture-flickering is slightly reduced, but it is definitely still there. ![]() |
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