#1111
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- IP adresses are floating (for most of users). Everybody "cheater" can change username and come back with another username and another IP.... so your usernames/IP addresses list would just be useless (or even worse...) - cheating isn't evident to prove. The only thing you can do (which is allready a constraint) is to record tracks.... but how will you prove on the track that one player is using a plane with a topspeed 50 Km/h higher (or even 100 Km/h higher) than normal one? You can have strong presumption, but hardly any real proof. That's just one exemple, but I could find many other. Then, with only strong presumption, what you gonna do? create an "online" tribunal, having a jury of player all watching the track and giving their "honest judgement"?... anything else and you'll be an "online dictator" and will be flamed on all the forums. - Even if you are able to built an heavy organisation of peoples whatching all tracks of all online contesters and taking care of all conflicts, this is going to maybe work for single dogfight servers.... but not for online wars with thousands of participants.... no online war dev will ever accept to built such an heavy machine (you would probably need dozens of peoples just to take care of this) - And even with all these heavy mechanisms.... there will be still cheating (it will just refrain cheaters to use obvious big changes... but they will be able to use multiple small changes to have an advantage, which isn't a big deal in itself... but is enough to kill the fun and discourage the honest online player. All of thess would be obvious to you if you have the slightest knowing of the online world. |
#1112
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Wow!!! You're right...I obviously have less understanding of the Online world than I thought...There sure are a lot of sharks out there in the pool if its that much of a problem to enforce...
I guess ive been lucky not to have played IL2 online then...I'd hate to hang out with such a bunch of jerks... You seem like a pretty reasonable and intelligent guy...why do you put up with it? |
#1113
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Second:Every modded Flight-Sim is quite dead online. Third: to ban anybody you have to prove that he or she is cheating, quite impossible if the cheating is not as blatant as a lerche in a 41 planeset. Fourth: of course it is quite easy to put the workload from this problem on the people who spend their free time and their money to host a server, but that can´t be called a solution. maybe the people who are winning by improving their gameplay (aka modder) should do something for the people who are loosing by that "improvements" (aka full-real-onliner). i.e. a crt=3 or crt=4 or better a software that guarantees that everybody on a server has to have the same mods. If i had any idea how to realize something like that i would start programming right now to save "my game".
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects Last edited by robtek; 01-06-2008 at 04:53 PM. Reason: typo |
#1114
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#1115
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Now I'm staying mostly because of friends... but wont stay long if there's in the future no way to close the door again (online I mean.... people do what they want offline) Got it now? |
#1116
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__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects |
#1117
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Far from it...it seems that everyone here is saying the same thing...that as soon as tools became available that made it possible to cheat with relative impunity, then cheating became widespread...
I infer from that that the online community isn't exactly the kind of place i'd like to spend my free time (IE with people who will lie and cheat me) and I wonder why so many people are happy to fly in that environment... Alternatively...cheating isn't really a big issue at all...and people here are making far, far too much of it! |
#1118
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Well... let me tell you...
The real world is the kind of place you spend all your time (not only your free time), and it's full of peoples who will lie and cheat you (no more and no less than in any community). But it's also a place where you have your friends and where you do everything (alone or in good company...) Now you're also happy that the police is protecting you from escrocs and criminal, and you're bothered when you discover a relation is cheating you, you would certainly prefer not having this relation. It's all the same in online sim... but since its a place you're not obliged to go, and where you go only for fun, if the entry is full open for cheaters, then you will at some point prefer to meet your friends in another game place, where the cheater door is closed enough that they need a bazooka to open it... and so you'll know they are there and can change game room when it's the case. |
#1119
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Bear::
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Simplicity is the start of understanding. |
#1120
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Yup. The most effective form of cheating might be undetectable -- never noticed. Oddly, this was never advertised until after the Sound Mod became widely known. For years, all we were told was that anybody asking for modding ability only wanted to cheat with X-Wing F-16 Tie Fighters -- I guess these three spacecraft make good slogans to use -- far better slogan than "You only want to add 5% power to climb and cheat!"
The most wild FM and DM online and Offline mod cheat in FB Hristo-ry was Oleg's original I-16 mod from FB 1.0 that outclimbed -109K and had the Tiger tank damage model. Oleg's I-16 mod was BANNED from all servers. Oleg's I-16 mod was even BANNED from Offline single play by some customers. Despite I-16 being my 2nd fave aircraft after MiG-3, I simply could not use the thing in single play missions, as the FB 1.0 I-16 always survived and completely dominated 1945 missions against 1945 LW aircraft. |
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