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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Making 100% synthesized sounds would be:
a) Extremely tedious to get it right, i.e: same 'completeness' as recorded samples. b) Quite more CPU demanding. By 100% synthesized sounds I mean sounds generated by an algorythm (or several) making different tones at different frequencies to mimic the real sound, with precise patterns etc etc... very very complex and time consuming. |
#2
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I don't think Maddox Games should focus on synth sounds right now ... maybe in a few years. Giving the job to a different company would be a good idea, remember a lot of tech in the industry is used from different companies.
It wouldn't need te be very CPU demanding. A lot of soundcards have a DSP which can be used for post processing, the smartest move would be to use the instruction set and capabilities of a videocard for "rendering" the sound, even sound reflecting in the air using parameters like humidity, temperature, wind direction and dust/rain/snow. Maybe a bad idea in 2011, but I would think by 2015 computers should be fast enough.
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
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